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USF Commander Ability Ideas

8 Apr 2015, 02:26 AM
#1
avatar of HelmutIV

Posts: 9

-Stealth Riflemen upgrade

-Springfield Sniper weapon wrack Upgrade (reduces DPS for a 10 ammo "snipe" ability like brits from CoH1)

-Anti Inf Rifle Nade (would work like RE rifle nade except in or out of buildings)

-Thompson Weapon wrack Upgrade

-p47 .50 Cal Stafe

-Allied carpet bombing

-US "air superiority" (for a set amount of time all enemy aircraft will be shot down if call in)

-Coliope Call in or Upgrade

-Hellcat Call in

-Jumbo Sherman Call in or Upgrade

-Pershing Call In

-Croc Sherman Call in or upgrade

-105 Howitzer

-3 Inch m5 Anti tank gun call in

-Ranger Call in (elite inf with nades, smoke nades and satchel and maybe 3 or 4 weapon slots)

-m3 Halftrack with a .50 Quadmount

-Off Map Naval Barrage

Maybe a red ball express commander? Idk how you would do abilities to reflect that. A "Big Red One" company?
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