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New Veteran Abilities for Allied Vehicles

24 Mar 2015, 14:44 PM
#21
avatar of Alexzandvar

Posts: 4951 | Subs: 1



  • SU-76 is not a tank destroyer. Its role is move with infantry and help them in destroying bunkers and such, as it is written right in the unit description.


It's an Assault Gun, yes, but the issue is that it fails in killing tanks at all while it retains some usefulness with the barrage.

It just needs to be a ZiS on wheels, and the ability for it to cloak and get a stun shot would allow it to better handle enemy armor rather than just being a joke.
24 Mar 2015, 15:01 PM
#22
avatar of TheSleep3r

Posts: 670



It's an Assault Gun, yes, but the issue is that it fails in killing tanks at all while it retains some usefulness with the barrage.

It just needs to be a ZiS on wheels, and the ability for it to cloak and get a stun shot would allow it to better handle enemy armor rather than just being a joke.

You are changing it's role. SU-76 is not meant to hide and wait, it should constantly move with infantry to aid them. There are better ways to make it more useful.

And why even remove tracking? 76 doesn't have focused sight like 85 does. Tracking seems very reasonable here.
24 Mar 2015, 15:06 PM
#23
avatar of Alexzandvar

Posts: 4951 | Subs: 1


You are changing it's role. SU-76 is not meant to hide and wait, it should constantly move with infantry to aid them. There are better ways to make it more useful.

And why even remove tracking? 76 doesn't have focused sight like 85 does. Tracking seems very reasonable here.


The nerf to tracking basically made it a giant waste of munitions. And the issue is that there is exactly 2 useful Assault Gun's in the game, the StuG III Ausf E, and the Sturmtiger.

The StuG III Ausf G and Su-76 both preform anemic in their anti tank and anti infantry rolls and both need to be given some sort of specialization or advantage rather than both just being shit at everything.

The SU-76 being able to take on armor ~sometimes~ would at least make it useful as a multi roll vehicle and artillery piece, and considering Soviets have enough squad wipe shenanigans as it is I thought improving the SU-76's performance against armor was more useful.
24 Mar 2015, 15:18 PM
#24
avatar of TheSleep3r

Posts: 670


The nerf to tracking basically made it a giant waste of munitions.

Buff tracking then?
And the issue is that there is exactly 2 useful Assault Gun's in the game, the StuG III Ausf E, and the Sturmtiger.

Not really. ISU152 is kinda good. Brummbar is just overpriced. StuG G is not THAT bad.
The StuG III Ausf G and Su-76 both preform anemic in their anti tank and anti infantry rolls and both need to be given some sort of specialization or advantage rather than both just being shit at everything.

True.
~sometimes~ would at least make it useful as a multi roll vehicle and artillery piece,

True.
and considering Soviets have enough squad wipe shenanigans as it is I thought improving the SU-76's performance against armor was more useful.

I think it should act more as StuG E, just less wipe-y and maintaining it's pen. This is just my personal opinion based on how SU-76 is shown in campaign. IMHO it should be good versus infantry and good only versus light vehicles, slightly losing versus medium and getting #rekt vs heavies
24 Mar 2015, 15:21 PM
#25
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
The whole capture territory is used to some extent on medium tanks. The only abilities worth changing is cap territory on heavy tanks, as well as blitzkrieg on german heavy tanks. The rest are mostly fine.

For Is2 I was considering an ability that locks the enemy tank turret or a half damage TWP ability thats actually just from pure HE shock, not entirely sure.

Tiger 1: S-mine launchers.

King tiger- Long range shot.

Kv1-Lockdown mode where it has a reload of of like 3 seconds with range of 45-50 but remains immobile with a cooldown of like 10-15 seconds.
24 Mar 2015, 15:24 PM
#26
avatar of Alexzandvar

Posts: 4951 | Subs: 1

The ISU-152 is a self propelled howitzer not an Assault Gun, I know the difference is nit picky but it's kind of hard to compare the little StuG to the mighty 152.

The Sturmpanzer IV I completely forgot about, yeah it's overpriced.

I agree kinda, but the 76mm gun was effective versus medium armor and is the exact same as the ZiS which has a 50% chance to pen the Panther so why is the SU-76 getting a magically inferior ZiS gun?

The SU-76 being a ZiS on wheels with a free bombardment would make it more than useful; the StuG III Ausf G is a topic for another day IMO.
24 Mar 2015, 15:28 PM
#27
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

And there was a reason i prefered to make several threads instead of just a big one =)

When taking into consideration suggestion, have in mind how possible is for this to be implemented. In the sense that nothing has to be programmed and designed besides changing some stats.

-T34s: i don't see them adding that to the game. Too much work
-IS2: i hope you mean stun, instead of engine crit.
-ISU: already has a muni ability which does that
-M4 Sherman: vet0, vet1 or vet2 ? Replace radio net or adds to it? IMO vet2 should be fine as a way to reward tank preservation.
Anyway, eventhough not as impossible as the T34 suggestion, it's probable that it won't happen.
-M10/M36: on it's current performance, i'm not sure if that is a buff or a nerf :P
24 Mar 2015, 15:32 PM
#28
avatar of AssaultPlazma

Posts: 300

Pretty decent suggestion but I agree with alot of what others are saying. However If you think Combat blitz is ok in its current state especially on heavies which in turns makes them impossible to flank your out of your mind.
24 Mar 2015, 15:35 PM
#29
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned

The Sturmpanzer IV I completely forgot about, yeah it's overpriced.

I agree kinda, but the 76mm gun was effective versus medium armor and is the exact same as the ZiS which has a 50% chance to pen the Panther so why is the SU-76 getting a magically inferior ZiS gun?

The SU-76 being a ZiS on wheels with a free bombardment would make it more than useful; the StuG III Ausf G is a topic for another day IMO.

Agreed the brummbar was hit pretty hard when vehicles like scott, 105 sherman and such got their shot velocity lowered a lot, mostly cuz its turretless. The brummbar would do well with a slight scatter reduction and a cost decrease to 145 fuel. Because this unit is almost never used. As well as the rate it gains veterancy? This thing is like a sturmtiger relative to how it gains veterancy. I mean it might as well not gain any.

If the su76 becomes a zis on wheels can I get a pak40 on a 251 halftrack?
http://cdn-frm-eu.wargaming.net/wot/eu/uploads/monthly_12_2014/post-502221881-0-85784500-1418117839.jpg
24 Mar 2015, 15:44 PM
#30
avatar of Alexzandvar

Posts: 4951 | Subs: 1

And there was a reason i prefered to make several threads instead of just a big one =)

When taking into consideration suggestion, have in mind how possible is for this to be implemented. In the sense that nothing has to be programmed and designed besides changing some stats.

-T34s: i don't see them adding that to the game. Too much work
-IS2: i hope you mean stun, instead of engine crit.
-ISU: already has a muni ability which does that
-M4 Sherman: vet0, vet1 or vet2 ? Replace radio net or adds to it? IMO vet2 should be fine as a way to reward tank preservation.
Anyway, eventhough not as impossible as the T34 suggestion, it's probable that it won't happen.
-M10/M36: on it's current performance, i'm not sure if that is a buff or a nerf :P



-The T34's already have hand holds modeled on them, placing infantry on them would be fairly easy. One modder could probably do it.

-IS2: The Immobilization crit is when a tank is knocked off it's treads (So the tank can still fire), this would just make up for the IS2's slow reload which kinda makes it's performance against armor sometimes lack luster because of it's poor DPS

-ISU: Yes but it's only 1 shot, and to expensive IMO. Should just be able to get shooting through shot blockers for 2-3 like the Jadg.

-Shermans: Vet 2, should be there to reward good play and preservation I agree. Not like it's hard to vet Shermans that fast anyway. Plus being able to recrew with veteran crews!

-M10/36: The Pen buff from ACPR shells really isn't big enough to make a huge difference versus Heavys and Super's, being able to slow a tanks ROF and turret traverse would allow the fragile USF tanks to deal with the enemy armor easier. Since the USF tanks don't really lack DPS at all, they are just quite easily killed.

Pretty decent suggestion but I agree with alot of what others are saying. However If you think Combat blitz is ok in its current state especially on heavies which in turns makes them impossible to flank your out of your mind.


I don't agree it's perfectly fine, but as stated earlier I'll work on what to replace blitz with later. It doesn't need to be nerfed, but heavies just need more unique veteran ability's.
24 Mar 2015, 16:19 PM
#31
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2




-The T34's already have hand holds modeled on them, placing infantry on them would be fairly easy. One modder could probably do it.

-IS2: The Immobilization crit is when a tank is knocked off it's treads (So the tank can still fire), this would just make up for the IS2's slow reload which kinda makes it's performance against armor sometimes lack luster because of it's poor DPS


-But not actual infantry models animations riding them.

-I'm intrigued on how you don't see how OP this is.
24 Mar 2015, 17:14 PM
#32
avatar of Alexzandvar

Posts: 4951 | Subs: 1



-But not actual infantry models animations riding them.

-I'm intrigued on how you don't see how OP this is.


Well, you would need to complete a full reload before firing which unless you were sitting on the IS would give you enough to get away, but yes it would be better against TD's which don't have turrets.

Any suggestions for some other ability that the IS2 might have for Vet 1 instead?
24 Mar 2015, 18:00 PM
#33
avatar of FaustCostBulletin

Posts: 521

All tracking needs is a cost of 0. Like Kübelwagen have it. Instead of slower speed, you get cooldown between usage.

I'm sorry but Allies need reliable abilities, not more gimmicks. I don't see why we can't just go with Flank Speed; it worked for Brits' Cromwell. You'd think the faction that is supposed to flank would get the speed boosting ability and the faction that has far more survivable tanks would be allowed to capture with them.
24 Mar 2015, 18:05 PM
#34
avatar of Alexzandvar

Posts: 4951 | Subs: 1

All tracking needs is a cost of 0. Like Kübelwagen have it. Instead of slower speed, you get cooldown between usage.

I'm sorry but Allies need reliable abilities, not more gimmicks. I don't see why we can't just go with Flank Speed; it worked for Brits' Cromwell. You'd think the faction that is supposed to flank would get the speed boosting ability and the faction that has far more survivable tanks would be allowed to capture with them.


Everything in this game is a gimmick, god forbid Vet abilities be unique.
24 Mar 2015, 18:07 PM
#35
avatar of FaustCostBulletin

Posts: 521



Everything in this game is a gimmick, god forbid Vet abilities be unique.


Is that so? Everything Axis has is pretty straightforward, you shoot, you penetrate more often than not and you deal damage. You want to camoflauge? Okay, the only drawback is that you move slower. No need to designate ambush zones or anything. Very few examples of that, like Ambush Camoflauge.

Don't be salty because someone thinks your abilities won't improve the game; you can be unique and still not add gimmicks to gimmick factions.
24 Mar 2015, 18:09 PM
#36
avatar of Alexzandvar

Posts: 4951 | Subs: 1



Is that so? Everything Axis has is pretty straightforward, you shoot, you penetrate more often than not and you deal damage. You want to camoflauge? Okay, the only drawback is that you move slower. No need to designate ambush zones or anything. Very few examples of that, like Ambush Camoflauge.

Don't be salty because someone thinks your abilities won't improve the game; you can be unique and still not add gimmicks to gimmick factions.


Again; everything is a gimmick. The Sturmtiger is a gimmick, trucks are a gimmick, Scavenge is a gimmick, sipers are a gimmick.

Iv said multiple times I think Axis abilities need to be reworked, not just nerfed outright because people enjoy their revenge porn.
24 Mar 2015, 18:10 PM
#37
avatar of FaustCostBulletin

Posts: 521



Again; everything is a gimmick. The Sturmtiger is a gimmick, trucks are a gimmick, Scavenge is a gimmick, sipers are a gimmick.

Iv said multiple times I think Axis abilities need to be reworked, not just nerfed outright because people enjoy their revenge porn.


You're right of course, I simply pointed out that tank desant is NOT the kind of thing that will improve quality of life for Allies.
25 Mar 2015, 15:29 PM
#38
avatar of Trubbbel

Posts: 721

Well, the KV-2 should have something else than capture, that's for sure.
25 Mar 2015, 16:41 PM
#39
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



Well, you would need to complete a full reload before firing which unless you were sitting on the IS would give you enough to get away, but yes it would be better against TD's which don't have turrets.

Any suggestions for some other ability that the IS2 might have for Vet 1 instead?


If you want to go the "stun" path, just make it stun not thread break. Tiger/IS2 already has a chance to stun on deflect. To make it a bit different to TWP, it could be a 15s (2shots) ability on which every single deflect stuns the enemy tank.

Something different:

KV-1, IS-2: Man the Guns- Rate of fire increased by 30%, movement speed cut in half. 50 munitions, remains active continuously until deactivated, much like Take Aim on the 57mm.
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