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Wehrmacht Medic Kit

23 Feb 2015, 01:08 AM
#1
avatar of LSDuffy

Posts: 117

The vet 1 med kit can be instantaneously applied by Wehrmacht forces by ordering the unit applying the med kit to move away as soon as the animation starts.

This way it can be applied in the heat of battle with ease.

(I have replays disabled)
23 Feb 2015, 06:20 AM
#2
avatar of What Doth Life?!
Patrion 27

Posts: 1664

Whermact sniper will heal near-instantly from this ability as well.
23 Feb 2015, 07:01 AM
#3
avatar of Lichtbringer

Posts: 476

Whermact sniper will heal near-instantly from this ability as well.


I know the fix for this... give him more HP.
23 Feb 2015, 07:18 AM
#4
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

Whermact sniper will heal near-instantly from this ability as well.


And then die immediately from the next volley :P
23 Feb 2015, 18:49 PM
#5
avatar of RMMLz

Posts: 1802 | Subs: 1

Are you saying that Medic kit is OP?
23 Feb 2015, 19:05 PM
#6
avatar of dasheepeh

Posts: 2115 | Subs: 1

med kit op
23 Feb 2015, 20:18 PM
#7
avatar of Imagelessbean

Posts: 1585 | Subs: 1

This almost makes the ability useful, almost.
24 Feb 2015, 00:00 AM
#8
avatar of Brick Top

Posts: 1157

I thought it might be good to use med kits if using a HT and you want to avoid retreating. Hence not building a med bunker.
24 Feb 2015, 00:44 AM
#9
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

med kits should be:
can be used on self
heal the squad to full health
24 Feb 2015, 01:04 AM
#10
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

med kits should be:
can be used on self
heal the squad to full health

I think the Sturmpioneers' one can also be insufficient to fully heal a model, but of course it's also a more time and resource-efficient ability.
24 Feb 2015, 03:18 AM
#11
avatar of UGBEAR

Posts: 954

should be passive self healing........
24 Feb 2015, 07:30 AM
#12
avatar of RMMLz

Posts: 1802 | Subs: 1

med kits should be:
can be used on self
heal the squad to full health


Exactly. This is over priced now, and kinda useless comparing to other factions, specially USF and OKW. Self healing + some kinda debuff would be nice, like in vCoH.
24 Feb 2015, 07:41 AM
#13
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

jump backJump back to quoted post24 Feb 2015, 03:18 AMUGBEAR
should be passive self healing........


that would be OP and also passive; units do not get passive abilities at vet 1.
24 Feb 2015, 18:48 PM
#14
avatar of ElSlayer

Posts: 1605 | Subs: 1



that would be OP and also passive; units do not get passive abilities at vet 1.

Volksgrenadiers
Vet1: -10% received accuracy
24 Feb 2015, 20:22 PM
#15
avatar of UGBEAR

Posts: 954



that would be OP and also passive; units do not get passive abilities at vet 1.


make soviet self-heal at vet 1 as well (well if anyone really wants to argue that trap flare is more useful)

Vanilla faction deserve to have self heal for they don't have a forward retreat and have to walk all its way to the

front line(the bigger map the worse)
24 Feb 2015, 20:48 PM
#16
avatar of PanzerErotica

Posts: 135

jump backJump back to quoted post24 Feb 2015, 20:22 PMUGBEAR
Vanilla faction deserve to have self heal for they don't have a forward retreat and have to walk all its way to the front line(the bigger map the worse)

Well they still do have forward healing in the form of fhq and medic bunkers.
24 Feb 2015, 20:59 PM
#17
avatar of Brick Top

Posts: 1157

And they have front line reinforcing from HTs. Something WF factions do not have.
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