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Stop Skillplanes Kamikaze

24 Jan 2015, 02:12 AM
#41
avatar of NorthWestFresh

Posts: 317

this has absolutely never happened to me yet I think your just whining for the sake of whining
24 Jan 2015, 04:15 AM
#42
avatar of Enkidu

Posts: 351

How has this never happened to some of you? Do you just never use air call ins or play against or as okw? I just got done watching 3 top of the list Sov vs okw games and in each one, multiple Sov air call ins were shot down almost instantly. Admittedly, no casualties in those games but some very, very near misses.

I think at the very least, the okw base flak guns need to not shoot at aircraft if possible or be made into mg bunkers if not until they can figure out something else.
24 Jan 2015, 20:16 PM
#43
avatar of REforever

Posts: 314

The RNG gods have been with me(Thankfully) and almost every time a plane has been shot down by myself or a USF player, it mostly crashes into the enemy and wipes a few squads and/or vehicle(s). I don't mind the frequency and damage of crashing planes in CoH2.
24 Jan 2015, 21:09 PM
#44
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

What I meant by it never crashed on ME, its never happenned in a significant way that affected the outcome of the game,and requires a change to planes,Plane crashes look cool,Their crash explosions are OP,but thats Coh for you...IMO. Now in tournaments i'd disallow air support or something if its that serious,lol,

Seems like ive seen it significantly alter a competetitive game on the propagandacast ONCE and that was wayy before WFA and OKW flak.

Ive probably had one of my P47's or Major recon runs land on someones entire blob before...Idk.
24 Jan 2015, 21:30 PM
#45
avatar of Burts

Posts: 1702

Why is this in the game relic?

And why do plane crashes DEAL SO MUCH DAMAGE?


A b4 shell does 640 damage. (To put it into perspective panzer IV has 640 health, vet 0 panther has 800, tiger has 1040 and king tiger has 1280)

a plane crash does 750 damage..... Why does a plane do more damage than a 203mm artillery shell?


Just make planes crash always offmap. And make recon runs unable to be shot down.
24 Jan 2015, 21:53 PM
#46
avatar of Australian Magic

Posts: 4630 | Subs: 2

1300h and I have never seen plane crash in any of my games.
25 Jan 2015, 00:32 AM
#47
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

1300h and I have never seen plane crash in any of my games.


You need to pay more attention :P
25 Jan 2015, 08:20 AM
#48
avatar of ASneakyFox

Posts: 365

i think the issue is the other way around. plane crashes arent integrated ENOUGH into the game. all aircraft abilities need to include choosing the flight path of the plane, That way you can try to avoid your plane flying over where you think AA might be. Also if the plane crashes youd know that itd crash somewhere along the flight path.

This also has the added benefit of developing a meta game around air flight paths as the other player would actually have to think about where the flight paths might be and position his ostwind/whatever accordingly to shoot it down.

Right now when you call in air, planes just come from random directions and pass over the targeted area. so planes getting shot down and crashing is just totally random in all categories. there could be so much more interesting air meta game.
25 Jan 2015, 08:29 AM
#49
avatar of RMMLz

Posts: 1802 | Subs: 1

i think the issue is the other way around. plane crashes arent integrated ENOUGH into the game. all aircraft abilities need to include choosing the flight path of the plane, That way you can try to avoid your plane flying over where you think AA might be. Also if the plane crashes youd know that itd crash somewhere along the flight path.

This also has the added benefit of developing a meta game around air flight paths as the other player would actually have to think about where the flight paths might be and position his ostwind/whatever accordingly to shoot it down.

Right now when you call in air, planes just come from random directions and pass over the targeted area. so planes getting shot down and crashing is just totally random in all categories. there could be so much more interesting air meta game.


What you say makes sense, but that does not solve the problem. First of all, you don't have to option to "not fire" at the enemy, when you bring an Ostwind or AAHT, the fire at the enemy aircraft. Second of all, the issue still remains. You get punished for killing an enemy unit. I don't wanna exaggerate, but I have lost A LOT of units because of that.

So what you suggest is cool and needed, but that does not fix this problem.
25 Jan 2015, 08:43 AM
#50
avatar of ASneakyFox

Posts: 365

no, but if you know the direction that your opponent would probably send his planes in, you wont set up your infantry in the potential crash zone. You could say "ok my AA is here, if a plane comes and my aa shoots it down, the plane would probably crash around here"
25 Jan 2015, 09:37 AM
#51
avatar of Stafkeh
Patrion 14

Posts: 1006

Honestly, on a lot of videos where I see a plane crash happen, its on a blob. When thats the case I think, plane crashes are a nice feature.

On the other side, when I see on the videos here they crash into tanks repairing, Panthers, Stuka its complete bullshit.
25 Jan 2015, 09:44 AM
#52
avatar of dpfarce

Posts: 308

How to use skillplanes

1. Play on snow map
2. Call recon over Opp base 20 seconds before blizzard
3. Blizzard instant crashes any loitering plane
4. profit

BONUS: Major gets 2x kamikaze planes for the low cost of 50? munitions at vet 1
25 Jan 2015, 09:45 AM
#53
avatar of Australian Magic

Posts: 4630 | Subs: 2



You need to pay more attention :P


I ve never seend my units disappearing in a seconds so... :P
It is something that you must noitce, its hard to not see this :)
25 Jan 2015, 10:35 AM
#54
avatar of RMMLz

Posts: 1802 | Subs: 1

jump backJump back to quoted post25 Jan 2015, 09:37 AMStafkeh
Honestly, on a lot of videos where I see a plane crash happen, its on a blob. When thats the case I think, plane crashes are a nice feature.

On the other side, when I see on the videos here they crash into tanks repairing, Panthers, Stuka its complete bullshit.


It's very satisfying to see blobs go down like that, but losing infantry is more punishing for non blobbing players IMO. Combined arms have more upkeep, so re building your 2-3 infantry squad for map control is gonna be so hard.
25 Jan 2015, 11:50 AM
#55
avatar of Mr. Someguy

Posts: 4928

I wouldn't say remove it altogether I think planes crashing is nice feature BUT it would be nice to know where the plane intends on crashing (perhaps a map ping to inform you) so if you are quick enough (or paying enough attention) you are able to attempt to move your unit out of the designated zone. As this is what would typically happen in the real world.


I'm wondering if there's a way they could make it so that it always steers away from any units on the ground, or alternatively (but not as fun) the plane glides off-map before crashing. Lastly and perhaps the best option: make the plane explode once it's about 10 meters off the ground, it'll blow into pieces that'll rain on the earth looking really cool (but since physics objects are cosmetic and just bounce around harmlessly, it won't hurt anyone!).

Side-Note: I miss the Panzerknackers from CoH1 and how when they crashed, they just nose-dived into the ground with the wreckage just like


Relic needs to bring back the Hs 129 for a doctrine, I'm tired of Ju 87's :(
25 Jan 2015, 16:00 PM
#56
avatar of Nathanm465

Posts: 204

Permanently Banned
Ah well, I have had games were my own plane (used for recons srs) crashed on my pretty isu 152.. I have had teamgames where my own plane crashed into a tiger ace and whipped it from the earth's surface.

I have had games where planes from a teammate landed on my Is2s and killed a few cons with it.

Calling it a skill plane is pretty lame, call it an RNG plane. Have seen so many instances where it actually hit its own troops or own tanks.

Don't think it should be removed or nerfed, just tweak it a bit so it doesn't home in on the nearest clump of units xd

Remember guys, it is still better then a V1 to be remembered from VCOH xd
7 Feb 2015, 01:53 AM
#57
avatar of GenObi

Posts: 556

Pimpin this vid again.



(2min 10s or so is when the good stuff starts).


Thats the funniest shit i ever seen, just for that i want to keep the random plane crashes!
7 Feb 2015, 02:18 AM
#58
avatar of Brick Top

Posts: 1159

Maybe if the plane veered off in a random direction after being shot, it would be less likely to do mass damage.. Also if the flight distance while crashing was longer, that would help.

But I think its academic talking about it, because its unlikely to get changed
7 Feb 2015, 02:45 AM
#59
avatar of Low0dds

Posts: 151

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