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Cynthia statement about the first 2015 stream

19 Jan 2015, 08:00 AM
#61
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2



What to work on first? First off to shed some light here the 'basic' game is the campaign and TOW's. They have stated since the Beginnings of CoH1 quite a large portion (and no I don't know the ratios) of their players base plays SP, compstomps and now TOW. Not 'everybody' plays pvp, so they must consider both sides of the fence not just look after one side or the other. (Even though I too wish they'd concentrate on the PvP side of things).





http://www.coh2.org/topic/25574/game-mode-stats
19 Jan 2015, 08:31 AM
#62
avatar of Mirage357

Posts: 341





http://www.coh2.org/topic/25574/game-mode-stats


Lol yeah, but then I would have have to do the maths myself to provide proper ratios. :p
19 Jan 2015, 08:56 AM
#63
avatar of The amazing Chandler

Posts: 1355

+1000 to all the positive voices in this community.

-1000 to all the negative ones. I get it that you are frustrated but please, say it one time and then stop. And if you are hating the game so much, then stop playing it. Its that simple, you know?
19 Jan 2015, 12:18 PM
#64
avatar of austerlitz

Posts: 1705





http://www.coh2.org/topic/25574/game-mode-stats


Campaign and compstomp.The stupidity of man.:(
19 Jan 2015, 13:58 PM
#65
avatar of WingZero

Posts: 1484

To all the people who are saying "Let the players leave", I think this is a bad way to handle things. You need a community and players for the game to grow and be profitable. If all the players are leaving than this franchise is dead. Relic should listen to the community because that is what MOST businesses do, they listen to customers!
19 Jan 2015, 14:19 PM
#66
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

To all the people who are saying "Let the players leave", I think this is a bad way to handle things. You need a community and players for the game to grow and be profitable. If all the players are leaving than this franchise is dead. Relic should listen to the community because that is what MOST businesses do, they listen to customers!


there is in fact a difference between listening to your customers and doing whatever they tell you to. there are hundreds if not thousands of differing/contrasting opinions on the game and its state if one did all of these would probably break the game in more ways than mathematically possibl.

ah crap not again...


my point is trying to please everyone, results in pleasing no one.
19 Jan 2015, 14:31 PM
#67
avatar of Mirage357

Posts: 341

jump backJump back to quoted post19 Jan 2015, 14:19 PMWiFiDi


there is in fact a difference between listening to your customers and doing whatever they tell you to.


Your gonna, gonna. :crazy: Nope I'm gone. :lolol:
19 Jan 2015, 14:33 PM
#68
avatar of dasheepeh

Posts: 2115 | Subs: 1

jump backJump back to quoted post17 Jan 2015, 22:37 PMKatitof


Following G.R.R Martin leadership, creating hope and hype only to brutally murder it and laugh at us.


Youre such a cynic, it starts to disgust me by now.
20 Jan 2015, 04:32 AM
#69
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2



Campaign and compstomp.The stupidity of man.:(


HOW DARE THESE PEOPLE PLAY THE GAME WRONG
20 Jan 2015, 06:27 AM
#70
avatar of Mirage357

Posts: 341



HOW DARE THESE PEOPLE PLAY THE GAME WRONG


HOW DARE THEY HAVE THEIR OWN OPINION AND PREFERENCES.
20 Jan 2015, 09:42 AM
#71
avatar of The amazing Chandler

Posts: 1355



HOW DARE THESE PEOPLE PLAY THE GAME WRONG




HOW DARE THEY HAVE THEIR OWN OPINION AND PREFERENCES.


I don't get it ether, what are this people thinking?

20 Jan 2015, 10:28 AM
#72
avatar of Aralepus

Posts: 27

Actually the main statement I took issue with is the one comparing the design decision for soviets inability to access AA and... Zerg egg hatch? wot? Wouldn't spore crawler be a better comparison?

If anything in Heart of the swarm Blizzard actually changed the tech requirements of the spore crawler to compete against new air harass units. =P

To say soviets should by design be weak against planes when certain air abilities can shut down an entire inf army is just silly. =P
20 Jan 2015, 10:37 AM
#73
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2





I don't get it ether, what are this people thinking?



The 1v1 herrenvolk have become their own echochamber apparently
20 Jan 2015, 20:59 PM
#74
avatar of WingZero

Posts: 1484

jump backJump back to quoted post19 Jan 2015, 14:19 PMWiFiDi


there is in fact a difference between listening to your customers and doing whatever they tell you to. there are hundreds if not thousands of differing/contrasting opinions on the game and its state if one did all of these would probably break the game in more ways than mathematically possibl.

ah crap not again...


my point is trying to please everyone, results in pleasing no one.


Yes, community has mixed opinions but if the over all majority/trend/opinion leads to the same issue than the business should at least take a note (OKW overhaul,call ins etc).
20 Jan 2015, 22:27 PM
#75
avatar of Von Kluge
Patrion 14

Posts: 3548 | Subs: 2

Can I just say completely off topic that gundam wing zero is an awesome series?

Back on topic, PQ was awesome and it's sad he leaves.
21 Jan 2015, 11:52 AM
#76
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

more from Cynthia:



Totally understand where you're coming from. But I think our community would often be surprised at the variation in complaints we receive. We don't follow instructions behind all complaints, but we have to weigh and consider them all before choosing to go in a different direction.

I see a lot of 'the community wants this, no one else would argue or complain!' in situations where there is actually a lot of dissenting opinions and disagreements on that very same subject.

I agree on the 'exclusive' point that Glendizzle has made. Bottom line is that we're not trying to keep content away from people or screw new players out of content, we work to make informed decisions on things. The decisions we make are with you guys in mind (in before you ask why we make all sorts of decisions you hate ) and there is always a lot to consider. A lot of it is stuff you guys never see, and that includes community opinions that make their way to us through channels other than the visible to public stuff. Emails, private messages on Facebook, direct messages on Twitter... there is so much to consider.

I can't really get into too much detail about the MWNL commanders right now for reasons I also can't get into... all I can ask right now is that you be patient.



http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/143542-twitch-stream-follow-up-question?p=144365#post144365






I think that this is a great idea in theory, it's something we've discussed internally, not just for features. Things like in-game moderation as well. It is however not without it's own difficulties.

We still have to make our own decisions based on business needs and other statistical information that our community does not have access to. Design by committee is a dangerous thing and can lead to complications as well. Our internal team is also quite talented, regardless of how happy people are or aren't with the game at any given time. They need to be able to realize their vision for the game. Also - majority rule isn't always 'right'.

Like any game studio, we have to make decisions on where time is spent and what we focus on first. For those asking, revealing our 'list of priorities' is also a bit of a trap, because it leads to angry debates and discussion regarding why certain features aren't prioritized above others. And sometimes we simply aren't able to reveal full reasoning behind our decision making process when it comes to prioritizing. Some things on the list may not make it to production.






It could be that a certain feature may seem like a good idea due to the vocal majority, but when we review numbers and other information it's actually not necessarily what we should first be doing 'next'.

It could be that a certain other feature currently in development would change how other features work on the 'back end', which means that adding a different feature has to wait until another feature is finished so we can use that new 'infrastructure'. I realize some of this is a bit vague, but feature building doesn't exist in a vacuum, it's a complicated ecosystem and even tweaking or changing one thing impacts other areas that would sometimes surprise you.

The fact that a feature doesn't currently exist in the game does NOT automatically translate to us thinking it's not worth doing. :)

http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/143553-my-opinion-about-todays-stream?p=144493#post144493
21 Jan 2015, 12:06 PM
#77
avatar of m00nch1ld
Donator 11

Posts: 641 | Subs: 1

First thing they need to do is to stop listening to community. Ppl on official forums and coh2.org went full retard mode for quite some time now. And the best thing is that players play 50 games and then they bother making balance threads. wtf, i mean WTF!
21 Jan 2015, 12:37 PM
#78
avatar of Unshavenbackman

Posts: 680

First thing they need to do is to stop listening to community. Ppl on official forums and coh2.org went full retard mode for quite some time now. And the best thing is that players play 50 games and then they bother making balance threads. wtf, i mean WTF!


I think youre exaggerating your obedience.
21 Jan 2015, 12:55 PM
#79
avatar of Trubbbel

Posts: 721

And the best thing is that players play 50 games and then they bother making balance threads. wtf, i mean WTF!

Goddamn shrecks outranging T70s!
21 Jan 2015, 12:59 PM
#80
avatar of Katitof

Posts: 17885 | Subs: 8

First thing they need to do is to stop listening to community. Ppl on official forums and coh2.org went full retard mode for quite some time now. And the best thing is that players play 50 games and then they bother making balance threads. wtf, i mean WTF!

I like it best when these 50 games are 4v4 only and exclusively one army.
Which makes for about 90% of "balance specialists" on these and about 99% of them on official forums.
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