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russian armor

Steel Wires on Semoskiy bridges, any way around?

6 Jan 2015, 17:56 PM
#21
avatar of WingZero

Posts: 1484

I love it how OKW has Uber Duetch Stheel wire! I dont think I have upgraded my engineers or RE with wire cutters in LONG time, absolutely useless.
12 Jan 2015, 14:45 PM
#22
avatar of GuyFromTheSky

Posts: 229

I love it how OKW has Uber Duetch Stheel wire! I dont think I have upgraded my engineers or RE with wire cutters in LONG time, absolutely useless.


What do you do about mines?
12 Jan 2015, 18:48 PM
#23
avatar of RottenJeeves

Posts: 91

I find it amusing to place a demo at the bridge and wait for pios to attempt to lay wire... Boom! Anti cheese cheese.

Alternatively if they don't cheese the wire you can use to nab an unsuspecting victim... either way. :)
12 Jan 2015, 23:23 PM
#24
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

ALWAYS send your first RE to the middle of the map against OKW on Semoisky summer.

This way you can also avoid the SwS truck block by putting an incomplete tank trap there. It also helps you against the Kubel + SP rush.
13 Jan 2015, 00:45 AM
#25
avatar of Romeo
Honorary Member Badge
Benefactor 115

Posts: 1970 | Subs: 5

I really do think wire cutters should be able to cut reinforced wire though. It could take extra time or something too.
13 Jan 2015, 07:42 AM
#26
avatar of Mirage357

Posts: 341

You should be able to cut the wire (extra time is fine), leaving just the steel frame and make the steel frame vaultable. I think this would be a good compromise.
13 Jan 2015, 08:07 AM
#27
avatar of Frost

Posts: 1024 | Subs: 1

Demos, bazookas etc
13 Jan 2015, 20:18 PM
#28
avatar of WingZero

Posts: 1484



What do you do about mines?


Axis players rarely mine compare to the Soviets, based on my experience.
14 Jan 2015, 14:08 PM
#29
avatar of dTox

Posts: 56

Just had my first strat point bum rushed by Sturmpioneers, MG Car, Supply Truck then steel wired and map locked down within 3 minutes by a guy who has 2000 hours played, 600 games with OKW and is still barely within rank 1000. I can see why he feels the need to be cheese, nothing short of an absolute loser. A free win for him of course. GG.
14 Jan 2015, 15:03 PM
#30
avatar of Vaits
Donator 11

Posts: 21

jump backJump back to quoted post5 Jan 2015, 21:54 PMdTox

P.S please keep that cringeworthy twitch jargon to twitch, its the lamest thing since l337 speak. Thanks.


MVGame :snfBarton:
14 Jan 2015, 17:22 PM
#31
avatar of dTox

Posts: 56

jump backJump back to quoted post14 Jan 2015, 15:03 PMVaits


MVGame :snfBarton:









































































Not.
14 Jan 2015, 23:02 PM
#32
avatar of devlish
Patrion 14

Posts: 246

Mortar can destroy the wire easy and it is very useful unit in this map anyway
15 Jan 2015, 13:44 PM
#33
avatar of ElSlayer

Posts: 1605 | Subs: 1

jump backJump back to quoted post14 Jan 2015, 23:02 PMdevlish
Mortar can destroy the wire easy and it is very useful unit in this map anyway

You mean Pack Howitzer that comes with Captain that costs 80 fuel, right?
15 Jan 2015, 13:57 PM
#34
avatar of SturmTigerTrafalgar

Posts: 160

Use Guards and destroy it with PTRS
1 Feb 2015, 05:57 AM
#35
avatar of FestiveLongJohns
Patrion 15

Posts: 1157 | Subs: 2

None of these "solutions" really address the root of the cheese.

You should be able to cut the wire (extra time is fine), leaving just the steel frame and make the steel frame vaultable. I think this would be a good compromise.


I think this is the best solution I've heard yet.
9 Feb 2015, 20:54 PM
#36
avatar of GhostTX

Posts: 315

Reminds me in CoH1, when Pios didn't have wire cutters initially. After Axis players complained, it was added to the game (rightfully so).

When is Relic going to do anything to add to USF abilities?
25 Feb 2015, 07:31 AM
#37
avatar of sir muffin

Posts: 531

Reminds me in CoH1, when Pios didn't have wire cutters initially. After Axis players complained, it was added to the game (rightfully so).

When is Relic going to do anything to add to USF abilities?


relic is currently on a holiday in the carribian with DLC money
25 Feb 2015, 09:12 AM
#38
avatar of medhood

Posts: 621

If you go bad on the map vetoe until you're confident in your abilities but I agree it is a cheap tactic
3 Mar 2015, 13:29 PM
#39
avatar of Rollo

Posts: 738

Never really had a problem against this, the wire takes hours to set up and unless you have lost control of the entire map it's not entirely hard to stop him doing so.

M20 crews and Captain work just fine with attack ground to clear it.
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