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russian armor

Winning strategy for allies in team games

22 Nov 2014, 20:48 PM
#1
avatar of theblitz6794

Posts: 395

1. Play Soviets
2. Have your teammates play Soviets
3. Enjoy a balanced and fair (albeit cheesy) game

No really, I just started playing as Soviets and I can suddenly win team games. We had a KT ravaging out base in a seemingly lost game and I popped an IS2 behind it (we still had 50/50 map control but we were losing all over) and some other Soviet shit and we brought it back. I just played a game of Ettlebruck Station and the Soviet support weapons went toe to toe with the Axis ones for a bloody meatgrinder. I shudder at the thought of my riflesquads just melting in CQB against the Axis hordes but stout shock troops and cheap maxims saved the day.

How about that ZiS 3? 57mm is useless against infantry and meh against tanks but in CQB, it's just as good against tanks and fucks infantry up! I didn't even build any tanks but my teammates did and their tanks strangely didn't melt. How about those penals with the flamer? Rifle flamer blows up all the time. Penals kick ass.

Just play Soviets
22 Nov 2014, 21:16 PM
#2
avatar of Ohme
Honorary Member Badge
Donator 11

Posts: 889 | Subs: 1

Soviets are definitely the lynch-pin to allied 3v3 and 4v4. Maxim, Sniper, and M3 are all necessary to overcome good Axis teams. It also allows US players to stick with their strengths and get Riflemen and light vehicles (Especially M20 and AA-HT) and also focus on getting an ambulance down field, instead of spending manpower on team weapons.

Soviet play is boring for the person playing it, and cheesy to the person who's fighting against it. Allied players must cram limited options down Axis throats, and Axis must leverage strategic options to deal with said cramming.

Overall, balance in 3v3/4v4 is better than most people want to believe.
22 Nov 2014, 23:35 PM
#3
avatar of Romeo
Honorary Member Badge
Benefactor 115

Posts: 1970 | Subs: 5

USF sucks so just play soviets doesn't seem balanced to me.
23 Nov 2014, 00:25 AM
#4
avatar of Australian Magic

Posts: 4630 | Subs: 2

US Forces are not that bad. Well microed Jackson can melt every piece of Axis armor (yet we still need to take it from behind all the time cause of shitty 200 pen). Of course it's way harder that OKW. For example. Jackson is very potent TD but needs a lot of babysitting. On the other hand JT or KT dont need such great micro. M8 howitzer can be a baest but you have to watch it all the time. Stuka has bigger impact and don't need any micro. Just barrage and reverse. Playing Axis is a way easier because you dont have to watch 70% of your units all the time. If you lose sight for a second, your KT probably will stil survive. If you lose it on Jackson or M8, well...

People are talking that if Relic adds Pershing, everyone will be playing with that commander. But what are we seeing now? Airbore in 90% games. Addind Pershing would make 2 commanders useful, not just one like it's right now.
23 Nov 2014, 01:16 AM
#5
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Key for winning with soviets: CHEESE, if cheese fail, wait and call in cheese.
23 Nov 2014, 01:46 AM
#6
avatar of RonnyBb

Posts: 11

It's extremely hard to flank axis tanks from behind with Jacksons, considering they're very fragile, have no smoke, can't fight infantry and face weapons like panzershreks and paks as well as the tanks in question.
23 Nov 2014, 04:49 AM
#7
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
jump backJump back to quoted post23 Nov 2014, 01:46 AMRonnyBb
It's extremely hard to flank axis tanks from behind with Jacksons,


U shouldnt be doing that
23 Nov 2014, 05:06 AM
#8
avatar of Jadame!

Posts: 1122

Good luck killing panthers without Jacksons.

On more srs note 1 ami player in 3v3/4v4 is mandatory for many reasons. But if you got two... hoho, life ain't gonna be easy.
23 Nov 2014, 06:21 AM
#9
avatar of NinjaWJ

Posts: 2070

WEll u gotta chance if you spam ISUs and maybe some t34/85s for some flanking
Vaz
23 Nov 2014, 07:45 AM
#10
avatar of Vaz

Posts: 1158

Having a pershing that's going to be another unit bouncing round after round with a 49% chance to penetrate is not going to help.
23 Nov 2014, 08:02 AM
#11
avatar of NinjaWJ

Posts: 2070

be flexible, learn the timings of important units so you know when to prepare for them, know how to control your units in the first engagement to maximum efficiency, know how to quickly destroy the schwerer hq so the okw player cant bring a fast luchs and produce obers to carry him. i could go on and on and on about this, it would be too long for just this post.



enlighten us here, young master!
23 Nov 2014, 09:15 AM
#12
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post23 Nov 2014, 07:45 AMVaz
Having a pershing that's going to be another unit bouncing round after round with a 49% chance to penetrate is not going to help.


It's about armor, health and chances for surviving but if we are talking about pen...






And since we have Strumtiger as stock unit (only 18 made)...





But yea, soviets are a way easier... Sniper, Sniper, Sniper, Guards, Guards, ZiS... ISU.
Vaz
23 Nov 2014, 16:51 PM
#13
avatar of Vaz

Posts: 1158

Nice pictures, but this is relics world where pumas solo mediums and tank destroyers are destroyed by tanks.
23 Nov 2014, 17:00 PM
#14
avatar of beemer8

Posts: 104

Some of my favorite strats involve alot of munition chaches ;-). Lots of grenades in the early game. For some nice wipes and arty call arty calls all game For maximum lolz and to induce the greatest rage quits:D
23 Nov 2014, 18:13 PM
#16
avatar of steel

Posts: 1963 | Subs: 1

jump backJump back to quoted post23 Nov 2014, 16:51 PMVaz
tank destroyers are destroyed by tanks.

This is perfectly acceptable.

pumas solo mediums

This is not. Why is it made so in the first place? :foreveralone:
23 Nov 2014, 19:38 PM
#17
avatar of ludd3emm

Posts: 292

USF in 3v3 and 4v4?

23 Nov 2014, 20:10 PM
#18
avatar of NinjaWJ

Posts: 2070

jump backJump back to quoted post22 Nov 2014, 21:16 PMOhme
]

Overall, balance in 3v3/4v4 is better than most people want to believe.


easy to say when you are number 2 ranked and crushing the opposition





24 Nov 2014, 23:14 PM
#19
avatar of theblitz6794

Posts: 395

Panthers and Tigers can be dealt with ISU, IS 2, and Su-85 groups.

In 4v4, a single USF might be better than a 4th Sov for the variety but 3v3, you want 3 Sov. USF is worthless in team games because in team games, axis players can cover each others mistakes very effectively. Much more effectively than the USF can punish them. Conversely, USF mistakes are much easier to punish in team games.

Anyways, the statistics say in 4v4, Axis wins about 60% of the time. So no no, 4v4 is not better balanced than people want to believe (I might add that I would think if the USF was removed or kept to only 1 spot on a team game, 4v4 might be balanced. 3 or 4 USF neuter the allied team).
24 Nov 2014, 23:28 PM
#20
avatar of NinjaWJ

Posts: 2070



Anyways, the statistics say in 4v4, Axis wins about 60% of the time. So no no, 4v4 is not better balanced than people want to believe (I might add that I would think if the USF was removed or kept to only 1 spot on a team game, 4v4 might be balanced. 3 or 4 USF neuter the allied team).


Yeah itis funny how people who say 4v4 and 3v3 are balanced are the ones pwning super hard. Im guessing they are the extreme minority
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