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Rifle grenade madness after last big patch

19 Nov 2014, 12:56 PM
#41
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

That units is clumped and damaged enough to get wiped. Even at full health they could had been wiped.
19 Nov 2014, 12:57 PM
#42
avatar of Sierra

Posts: 432



I don't either, that is not why I brought it up. I did it to tell you that I am no top tier player, but even for me evading all grenades but rifle grenades is really easy. Before units were super responsive, the 1.5 second fuse was usually not enough to evade pretty much all incoming damage. Now it is.
Since the fuse time does not apply to rifle grenades evading them did not get easier.

About the cover clumping: This makes all grenades more efficient, but it doesn't matter since anything but rifle grenades is now easily avoided.

I feel that the last big patch really screwed up grenade balance (even inside the axis faction. why would you ever wanna throw another type of grenade?).


I think the best way to do that is to reduce timers on grenades a tad, and make "cooked" grenades practically detonate on impact. Though some might consider that to be way too harsh. But you know, can't move forward unless we have all kinds of ideas in the open.
19 Nov 2014, 15:05 PM
#43
avatar of Romeo
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Posts: 1970 | Subs: 5

I think it would be nice if they just added some kind of indicator to make it more obvious you are getting grenaded. Other grenades display the timer, this one is kind of hard to see if you're not looking for it. I'm not sure what it would look like though.
19 Nov 2014, 15:16 PM
#44
avatar of computerheat
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jump backJump back to quoted post19 Nov 2014, 15:05 PMRomeo
I think it would be nice if they just added some kind of indicator to make it more obvious you are getting grenaded. Other grenades display the timer, this one is kind of hard to see if you're not looking for it. I'm not sure what it would look like though.

Trollface appears on the guy kneeling down to shoot the grenade? :snfCHVGame:
19 Nov 2014, 15:22 PM
#46
avatar of kamk
Donator 11

Posts: 764

jump backJump back to quoted post19 Nov 2014, 15:05 PMRomeo
I think it would be nice if they just added some kind of indicator to make it more obvious you are getting grenaded. Other grenades display the timer, this one is kind of hard to see if you're not looking for it. I'm not sure what it would look like though.

Maybe also add a fancy QTE "press x to dodge grenade"? :loco:
19 Nov 2014, 15:29 PM
#47
avatar of Romeo
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jump backJump back to quoted post19 Nov 2014, 15:22 PMkamk
Maybe also add a fancy QTE "press x to dodge grenade"? :loco:

Because "press right click to dodge grenade" is soooo much more sophisticated :D
Vaz
19 Nov 2014, 15:48 PM
#48
avatar of Vaz

Posts: 1158



All we need to know...


Well that's entertaining and not surprising at all. Now to find Jaigen's.
19 Nov 2014, 19:21 PM
#50
avatar of Romeo
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Benefactor 115

Posts: 1970 | Subs: 5

Trollface appears on the guy kneeling down to shoot the grenade? :snfCHVGame:
Best balance suggestion I've heard in my life :D
19 Nov 2014, 21:36 PM
#51
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

they could stick a timer on the grenadier squad while it's loading the grenade.
19 Nov 2014, 21:40 PM
#52
avatar of Katitof

Posts: 17875 | Subs: 8

jump backJump back to quoted post19 Nov 2014, 15:48 PMVaz


Well that's entertaining and not surprising at all. Now to find Jaigen's.


Can't see what doesn't exist. :p
19 Nov 2014, 21:42 PM
#53
avatar of Australian Magic

Posts: 4630 | Subs: 2

USF rifle nades from battle position have timer so...
19 Nov 2014, 23:26 PM
#54
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

yeah, and they're pretty shitty. i think that's because they're so easy to get though.
19 Nov 2014, 23:37 PM
#55
avatar of Tobis
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Donator 11

Posts: 2307 | Subs: 4

they could stick a timer on the grenadier squad while it's loading the grenade.

Or you could look for the guy who is bending down to tie his shoe.
20 Nov 2014, 00:11 AM
#56
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

the could remove the timer from thrown grenades and just make you look for the animation and tiny grenade lying on the ground.

i don't have any issues with the current system but i understand why some people don't find RGs easy to see.
20 Nov 2014, 01:16 AM
#57
avatar of ferwiner
Donator 11

Posts: 2885

The current system is great, rifle nade is obvious in same way as any other nade and it always could wipe maxim in two shots... All they need to do is divide all the fuzes by 2 because most nades are way too easy to avoid.
20 Nov 2014, 01:30 AM
#58
avatar of wongtp

Posts: 647

about fucking time. finally you people are waking up to rifle nades and their damage potential.

lower its range or give it some fairly decent signs that its about to fire a nade.
20 Nov 2014, 02:53 AM
#59
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

maybe there can be a timer as the grenade flies in
20 Nov 2014, 03:22 AM
#60
avatar of Mr. Someguy

Posts: 4928

Maybe make it so a klaxon should sound that can be heard all around the map, also it pings the area the grenade is being fired at 10 times so you don't miss it.
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