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Flame-Resistant Suits for OKW units

Should sturmpios be able to upgrade to Flame Suits?
Option Distribution Votes
24%
76%
Total votes: 49
Vote VOTE! Vote ABSTAIN
31 Oct 2014, 14:47 PM
#1
avatar of HardworkingBulldozer

Posts: 117

Is it a good idea if OKW could be able to purchase Flame suits? It would be really helpful when playing against SU. At least sturmpios should have this option IMO.
31 Oct 2014, 14:53 PM
#2
avatar of NinjaWJ

Posts: 2070

SPs are very strong already. Flamethrowers are a good way to deal with tough infantry. It is already fairly risky option because the flame unit must get close to do damage, and have a chance of the tnak exploding
31 Oct 2014, 14:58 PM
#4
avatar of HardworkingBulldozer

Posts: 117

Sturms lose up to 3 models when closing in. So They are a worthless unit against SU. You are left with volks, who are worse than Pusstruppen.
31 Oct 2014, 15:00 PM
#5
avatar of Vitor

Posts: 57

Sturms lose up to 3 models when closing in. So They are a worthless unit against SU. You are left with volks, who are worse than Pusstruppen.


They are not close combat specialists. Use at medium range.
31 Oct 2014, 15:02 PM
#6
avatar of HardworkingBulldozer

Posts: 117

Oh yeah? They are most effective at 3m. ROKS max range is 20.
31 Oct 2014, 15:02 PM
#7
avatar of Katitof

Posts: 17885 | Subs: 8

Cool, can we give soviets bullet proof vests as well so soviet infantry isn't being torn apart by OKW doom squads?

Also flak armor for light vehicles could be cool.

And phase shields for tanks.

And refraction fields for weapon teams.

And singularity shot for arty.

(or short answer: retarded idea)
31 Oct 2014, 15:02 PM
#8
avatar of dasheepeh

Posts: 2115 | Subs: 1

Not sure if you are trolling.
31 Oct 2014, 15:03 PM
#9
avatar of RunToTheSun

Posts: 158

jump backJump back to quoted post31 Oct 2014, 15:00 PMVitor


They are not close combat specialists. Use at medium range.


wrong
31 Oct 2014, 15:04 PM
#10
avatar of HardworkingBulldozer

Posts: 117

Not as retarded as your unfunny post, kat. This isn't going to be included in the next patch so don't panic. Just a topic for discussion.

@ Das. No, this is a serious issue.
31 Oct 2014, 15:11 PM
#11
avatar of JimmyC7A1

Posts: 94

Stupid idea IMO, if they get this cons should get shock armour. SP are ridiculously strong, I would love relic to swap the dps on RE and SP just for a day to see all the OKW players moan at their useless builder unit.
31 Oct 2014, 15:21 PM
#12
avatar of HardworkingBulldozer

Posts: 117

Stupid comparisons. SP are the only reliable early game unit and they are quite expensive. Flameworks turns them into a useless unit< maybe only good for repairing>
31 Oct 2014, 15:23 PM
#13
avatar of ElSlayer

Posts: 1605 | Subs: 1

ob3r 133t Flamme-Resistant Suits for OKW units

/fixed thread name 4 u

Y'know, just like they have free ob3r 133t barbed wire that can't be cut with upgrade that cost munitions.

Just because germanz were better in everything. Yeah.
31 Oct 2014, 15:27 PM
#14
avatar of HardworkingBulldozer

Posts: 117

Thanks all for participating. Would appreciate if someone could lock this, cheers.
31 Oct 2014, 15:33 PM
#15
avatar of somenbjorn

Posts: 923

Wait what? Are you VetLoLCake? No this is a fix for a problem that doesn't exist. SPs aren't underperforming, it seems this can only improve A-moving blobs.
31 Oct 2014, 16:07 PM
#16
avatar of AvNY

Posts: 862

Is it a good idea if OKW could be able to purchase Flame suits? It would be really helpful when playing against SU. At least sturmpios should have this option IMO.


Meh... Let them do it...

Of course those asbestos suits are pretty shiny and hard to move in, so I don't think you will want to do it after they nerf their speed and reload times and give them a huge positive received accuracy modifier.
31 Oct 2014, 16:24 PM
#17
avatar of theblitz6794

Posts: 395

Because several things.

1. Flame Resistant suits actually existed and were used on the battlefield. They weren't some rare prototype and were actually effective if someone sprayed you with flames.

2. OKW is too weak. Especially sturmpios. Buff is required.

3. Assault engineers are too effective with their flamers. The ability to mow them down with crazy speed is insufficient. Their fire musn't be effective.

4. The real problem with the Soviets are flamethrowers. It's not like fixing the other issues will solve the problem of flamethrowers being a tad (in other words, astronomically) more effective than they should be.

5. This is a good idea that I fully support.
31 Oct 2014, 16:28 PM
#18
avatar of HardworkingBulldozer

Posts: 117

Thanks at least someone agreed. :foreveralone:

seriously though my point is SPs have no chance when there are so manny flamguys around. If flame-suits are unrealistic and historically inaccurate and "OP" as well, A solution or tip, aside from L2P (I am learning and improving at playing this game already) , would be nice.
31 Oct 2014, 16:45 PM
#19
avatar of JimmyC7A1

Posts: 94

And so they shouldn't, they are builder units with good dps to hold their own. You shouldn't be using them to charge multiple squads with flame throwers, use them to ambush squads using LOS blockers to maximize effectivness. Or just use a kubel and pin them, then you can do what you want. I wouldn't really be opposed to the change but it just seems unnecessary.
31 Oct 2014, 17:28 PM
#20
avatar of AvNY

Posts: 862

Thanks at least someone agreed. :foreveralone:

seriously though my point is SPs have no chance when there are so manny flamguys around. If flame-suits are unrealistic and historically inaccurate and "OP" as well, A solution or tip, aside from L2P (I am learning and improving at playing this game already) , would be nice.


If only OKW had other units they could use. Perhaps infantry that had a better range, or a vehicle of some sort since they are much more resistant to flames... Maybe mount a powerful machine gun on the top of it?

What am I talking about?!? That would just be silly.
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