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NOUN RELIC SEGA HUGE APPEAL - EPIC

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22 Sep 2014, 14:20 PM
#1
avatar of BÖSE VOGEL

Posts: 4

Dear Noun, Relic, Sega,

Since 2008 I am a solid player of the Company of Heroes franchise (1000+hours).

With this post i hope to bring the game to the next level:

- Increase playability
- Increase fun factor
- Increase play time
- Increase increase positive positive

First of all I HATE it that the game is so COOL and its potential is so underused.
Any new people where I show the game and start playing it, become addicted!

But it should be more people that play the game!

My suggested changes have in mind predominantly to improve the online game play in teamgames;


The current bulletin thing is a mediocre thing, also that there are that many commanders. This creates confusion in how to set up your load out etc.
Of course SEGA thinks damn there is no way back: wrong all collected bulletins and commanders can be exchanged to give away free armies, coh2 access keys, or get different units.


For now you are limited as player in game to your pre selected commanders.

This is not bad but should be limited somehow to preselecting where you specialise on very simply in following fields, including some new innovations:

- Airborne
*infantry parachutists are possible for all factions except the OKW, creating a reason to have WEHR in team games
*supply by air is possible but expensive, this helping in team games to continue fighting when in small teritorry or when abandoning fuel point capture tactic

- Infantry
*Will be more susceptible to heavy explosions, meaning being close to heavy explosions makes them distorted, less effective (accuracy, speed) and so they need medical attention, this to increase medics usage - logistic support fall back points usage
*Is better able to assault Armor, but this with great danger

- Armor - Vehicles
*Medium and Heavy armor no longer is hindered by buildings if a player chooses to crush a house it is possible to drive through killing its occupants.
*Armor can take infantry on top to increase the coordination together in which they can form an assault in surprise
*Armor again is able to crush more; infantry more clear why the hell infantry can jump now magically away, this wil increase the value of armor even a light tank or halftrack.
*Halftracks buying one in game makes me sad, they drive too fast, bad motor sound and idiotic that small arms fire still can damage them, like in the end scene of the movie of saving private ryan a halftrack should be for all parties a somehow mobile pillbox
*Tanks have a more realistic acceleration implying they have a better top speed, but it takes them longer to reach it.
*Armor

- Logistics (yes you read it well, this element could be brought in more efficient.)
*Current sector combat works pretty well, however the possibilities to invest more in a sector except for a fuel or munitions depot is very limited. This should be changed into being able to jointly build in team games a logistics depot (bunker, ammo, medic, repair etc).
*More choices amongst team players should exist to transfer resources amongst their bases, this will also bring in a more interesting dynamic and increase the value of a base rush.

Example of improved situation;
1. start coh 2
2. go online and pick one of the 4 armies
3. i select what kind of general i am an airborne commander or more armor
4. team game starts, when loaded team has 1 minute to determine which global upgrades they wish to have that game (like counterstrike load out selection)
5. game begins


USA no more bulletins - excessive commanders, but simplicity

Now each USA player can preselect one special call in unit - ability in each of the categories:
ARMOR - pershing - wolverine - bulldozer sherman (should be global upgrade)- easy eight
LOGISTICS - logistics depot either mechanic or resources
AIRBORNE - paratroops with at or without - thunderbolt
ARTILLERY- pre choose what heavy arty - mortars are standard available

Soviets no more bulletins - excessive commanders, but simplicity

Now each SOVIET player can preselect one special call in unit - ability in each of the categories:
ARMOR - ISU (different types) - STALIN IS2 - KV1-8 series incl. flamer (8 s*cks anyway)
AIRBORNE - conscript mania drop a large force of 10 conscripts is dropped 500MP
INFANTRY - guards or shocks - or cheaper conscripts upgrades
ARTILLERY- pre choose what heavy arty - mortars are standard available

OKW no more bulletins - excessive commanders, but simplicity

Now each OKW player can preselect one special call in unit - ability in each of the categories:
ARMOR - King tiger or Tiger - Jagdtiger (causes also more infantry damage)
LOGISTICS - logistics depot either mechanic or resources
INFANTRY - more sturm oriented troops heavier assault grenade packagtes
ARTILLERY- pre choose what heavy arty - mortars are standard available

Wehr no more bulletins - excessive commanders, but simplicity

Now each Wehr player can preselect one special call in unit - ability in each of the categories:
ARMOR - tiger - elefant(causes also more infantry damage)
LOGISTICS - logistics depot either mechanic or resources
INFANTRY - guards or shocks
ARTILLERY- pre choose what heavy arty - mortars are standard available
Airborne- Fallschirmjaeger drop incl raketenwerfer or infantry geschutz


If game developers like the innovation please PM me and I innovate more, so much that COH 3 will be game of the century ( ;) )

Thanks for reading

Der BOESE VOGEL - The ANGRY BIRD



22 Sep 2014, 14:42 PM
#2
avatar of broodwarjc

Posts: 824

It looks like you don't like bulletins, but really most of the bonuses are small and add some customization to the game without seriously unbalancing it. Also a lot of your other changes seem too simplistic/not well thought out(this might also be due to bad grammar, I can tell English isn't your first language). Having tanks crush houses would be bad for balance and unrealistic, while very heavy tanks could crush houses, it wasn't advised due to damage being done to the lightly armored top of the tank.
22 Sep 2014, 14:49 PM
#3
avatar of Romeo
Honorary Member Badge
Benefactor 115

Posts: 1970 | Subs: 5

you appear to be asking for a major redesign of how the game works. Since the developers' time is already split between the new single player campaign, observer mode, and (hopefully?) balancing this disaster of a patch, there is simply no way any of this is going to happen.
22 Sep 2014, 14:56 PM
#4
avatar of dek0y

Posts: 44

22 Sep 2014, 15:06 PM
#5
avatar of Von Kluge
Patrion 14

Posts: 3548 | Subs: 2

22 Sep 2014, 15:06 PM
#6
avatar of NinjaWJ

Posts: 2070

Interesting system. Would require a lot of manpower, but I think it could end up being a cool thing.
22 Sep 2014, 15:44 PM
#7
avatar of dasheepeh

Posts: 2115 | Subs: 1

No.
22 Sep 2014, 15:59 PM
#8
avatar of Ginnungagap

Posts: 324 | Subs: 2

22 Sep 2014, 17:08 PM
#9
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
I dont think these changes will be "fun".

Can we get a balanced game first off?

balance = fun
22 Sep 2014, 17:16 PM
#10
avatar of gary.giles71

Posts: 165

Welcome to the forum ... ah .. nice first post?
22 Sep 2014, 17:22 PM
#11
avatar of nigo
Senior Editor Badge

Posts: 2237 | Subs: 15

to the OP,


good luck with your mod.
22 Sep 2014, 19:54 PM
#12
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
jump backJump back to quoted post22 Sep 2014, 17:22 PMnigo
to the OP,


good luck with your mod.



:rofl:
22 Sep 2014, 20:07 PM
#13
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

I am uneasy.

I do not want to see a first post hung out to dry, and we have to go with standards,and what applies to the rest of board, must also be applied to new members.

Hopefully, OP will see from the (comparatively) measured responses, that reconsideration may be a priority.

Moving on
22 Sep 2014, 20:07 PM
#14
avatar of sneakking

Posts: 655

Permanently Banned
1 user is browsing this thread: 1 guest

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