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russian armor

1 man Mortars survivng...

26 Aug 2014, 16:58 PM
#1
avatar of Tristan44

Posts: 915

Is this is bug or working as intended? I have seen mortars on both sides survive to 1 man and make it home to reinforce.
26 Aug 2014, 17:10 PM
#2
avatar of Nibbel

Posts: 13

german mortar definetly a bug had this twice in the last weeks
26 Aug 2014, 17:11 PM
#3
avatar of minimitmit

Posts: 36

I only recall this happening to 120mm.
26 Aug 2014, 17:17 PM
#4
avatar of Tristan44

Posts: 915

I've seen it with all the mortars. 120mm always survived to 1 man, but not smaller soviet mortar and german.
26 Aug 2014, 17:20 PM
#5
avatar of Aerohank

Posts: 2693 | Subs: 1

I have seen it happening too. It tends to happen when the mortar is packing up while retreating and gets reduced to 1-man during the animation/retreating.
26 Aug 2014, 17:37 PM
#6
avatar of Khan

Posts: 578

I think this is a feature ever since WFA was released. I could be wrong though.
26 Aug 2014, 17:56 PM
#7
avatar of Strummingbird
Honorary Member Badge

Posts: 952

jump backJump back to quoted post26 Aug 2014, 17:37 PMKhan
I think this is a feature ever since WFA was released. I could be wrong though.


I could've sworn this was the case too.
26 Aug 2014, 18:40 PM
#8
avatar of Lokust22

Posts: 79

It currently only takes 1 guy to run with a mortar, but 2 guys to operate a mortar. So if the second last guy dies on retreat, the mortar survives. If it's set up, the last man runs off the board.
26 Aug 2014, 19:31 PM
#9
avatar of Lichtbringer

Posts: 476

Something defintily changed with WFA. I remember at one point there was a nerf to the 120mm, so that it would also die with 1 man?
Only Relic postRelic 26 Aug 2014, 19:42 PM
#10
avatar of pqumsieh
Developer Relic Badge

Posts: 267 | Subs: 8

Its a bug, working to get the fix in soon.
26 Aug 2014, 21:23 PM
#11
avatar of Tristan44

Posts: 915

4 Sep 2014, 02:46 AM
#12
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Its a bug, working to get the fix in soon.


Can we make it a feature :D
4 Sep 2014, 03:22 AM
#13
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

I'd prefer for this one to stay since mortars tend to take the longest to pack-up since they have an odd habit of picking-up the tube to face an enemy, even when one is slamming on the retreat key.

One may say: It went down to one men, your fault!

I would counter by saying: I should not lose my mortar on retreat simply because I had it on auto-fire making the crew spend 3-4 seconds playing with the tube before they die horribly or actually start packing-up because an enemy unit showed up out of the FOW.
4 Sep 2014, 04:18 AM
#14
avatar of HappyPhace

Posts: 309

Its kind of a cool feature actually lol. AT guns being abandoned with 1 man left makes sense, but a mortar? Only takes 1 model to carry it
4 Sep 2014, 04:22 AM
#15
avatar of braciszek

Posts: 2053

Its kind of a cool feature actually lol. AT guns being abandoned with 1 man left makes sense, but a mortar? Only takes 1 model to carry it


My logic exactly. Whats wrong with one man running away with a mortar? Its pretty logical compared to many things in this game, and it surely isnt breaking the game.
4 Sep 2014, 05:11 AM
#16
avatar of LionRed

Posts: 37

I just had an crew-less AT gun kill 2 of my stug's =/
4 Sep 2014, 06:54 AM
#17
avatar of Cannonade

Posts: 752

Its kind of a cool feature actually lol. AT guns being abandoned with 1 man left makes sense, but a mortar? Only takes 1 model to carry it


Dunno. From a realism perspective, 82mm Mortar weighed 56kg, and the 120mm is a whopping 280kg (not to mention the munitions weight for both). Pretty heavy and more than 1man can run with.

Just saying.
4 Sep 2014, 06:57 AM
#18
avatar of BrickTop

Posts: 88

it would be good as feature to carry small mortars
4 Sep 2014, 07:16 AM
#19
avatar of R4ngerArea
Donator 11

Posts: 165

pq a better respond would had been:

It's not a bug, it's a feature! All is like we intended :P

Thx for that respond at all, but I would also recommend to implant it or shorten the time a mortar takes to retreat

Just an idea
4 Sep 2014, 11:47 AM
#20
avatar of AchtAchter

Posts: 1604 | Subs: 3



Dunno. From a realism perspective, 82mm Mortar weighed 56kg, and the 120mm is a whopping 280kg (not to mention the munitions weight for both). Pretty heavy and more than 1man can run with.

Just saying.


Do you even lift?

I hope this bug becomes a feature!
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