Login

russian armor

Abandon vehicle occurring more often?

2 Sep 2014, 07:35 AM
#41
avatar of Abdul

Posts: 896

Like I said, criticals on abandon would just be advantageous to the American player. Regardless, the "Immobilized" critical would be perfect, since it would prevent the vehicle from moving away (excluding against a resourceful American).


That's the second, but less common, scenario that illustrates why USF should not have repair critical ability.
2 Sep 2014, 18:21 PM
#42
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post2 Sep 2014, 07:35 AMAbdul
That's the second, but less common, scenario that illustrates why USF should not have repair critical ability.


I'm okay with critical repair, but their access to it is way too easy and the ability itself needs tweaking. There's no point in using Riegel mines against an American because he can have the critical damage repaired in 2 seconds. He can fix the tracks on his tank faster than a bloody MG 42 can set up!
2 Sep 2014, 23:56 PM
#43
avatar of ASneakyFox

Posts: 365

given that the usf player doesnt have very good tanks, i think that ought to atleast be somewhat balanced by a slightly increased level of survivability when it comes to mines.
4 Sep 2014, 06:40 AM
#44
avatar of medhood

Posts: 621

I find it stupid that a few conscripts would know hot to operate a tiger tank aswell as the fact that they will not run out of the tanks ammo even though they are not supplied the ammo it uses so in my opinion when you capture an abandoned vehicle that is not yours or your allies you only keep it for a few fights
4 Sep 2014, 06:43 AM
#45
avatar of Kreatiir

Posts: 2819

I find it stupid that a few conscripts would know hot to operate a tiger tank aswell as the fact that they will not run out of the tanks ammo even though they are not supplied the ammo it uses so in my opinion when you capture an abandoned vehicle that is not yours or your allies you only keep it for a few fights


Euh, I am not sure whether we are playing the same game.
Its an RTS, not a realistism simulator.
4 Sep 2014, 06:51 AM
#46
avatar of Greeb

Posts: 971

I find that is hard to succesfully steal enemy tanks to think that this feature is gamebreaking. And usually you can always destroy your own abandoned tanks if you think that your enemy will take it before you.

It just adds some spice to the game, and it is not as irritating as blizzards or mud. And sometimes is great to change the focus of the battle from VPs/Strategic points to an abandoned tank.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

549 users are online: 549 guests
0 post in the last 24h
20 posts in the last week
133 posts in the last month
Registered members: 45006
Welcome our newest member, Bean
Most online: 2043 users on 29 Oct 2023, 01:04 AM