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russian armor

July 15th patch?

15 Jul 2014, 08:08 AM
#1
avatar of ThoseDeafMutes

Posts: 1026

Didn't see anything in Steam, changelog was put there yesterday but I didn't notice any patch then either?

Am I just stupid or did this not go live yet?
15 Jul 2014, 08:10 AM
#2
avatar of computerheat
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Benefactor 117

Posts: 2838 | Subs: 3

Very interesting. Thanks for the head's-up.
15 Jul 2014, 08:13 AM
#3
avatar of ThoseDeafMutes

Posts: 1026

In case it was accidentally released early by mistake:



(Right click -> view image or similar to see full sized)
15 Jul 2014, 08:23 AM
#4
avatar of mistermaa

Posts: 31

so obersoldaten become stronger ?
15 Jul 2014, 08:25 AM
#5
avatar of computerheat
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Benefactor 117

Posts: 2838 | Subs: 3

The notes seem kinda incomplete. Hopefully they will get fleshed out a little more. In particular, how is the veterancy being adjusted?

More like bug fixes than balance changes, really. Those received accuracy modifiers were set incorrectly before (ie previous patch notes said they were changing to .87, but they were accidentally set to .75).
15 Jul 2014, 08:26 AM
#6
avatar of armatak

Posts: 170

No, they take more hits.
15 Jul 2014, 08:26 AM
#7
avatar of computerheat
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Benefactor 117

Posts: 2838 | Subs: 3

so obersoldaten become stronger ?

Weaker, actually. They were taking less damage than they were supposed to before. Now they will get hit more often.
15 Jul 2014, 08:26 AM
#8
avatar of sigah

Posts: 100

Received Accuracy. That means they will get more damage from other units.
15 Jul 2014, 08:30 AM
#9
avatar of braciszek

Posts: 2053

Shoot! They found out about the KT's Spearhead bug...
15 Jul 2014, 08:34 AM
#10
avatar of Corp.Shephard

Posts: 359

The notes seem kinda incomplete. Hopefully they will get fleshed out a little more. In particular, how is the veterancy being adjusted?

More like bug fixes than balance changes, really. Those received accuracy modifiers were set incorrectly before (ie previous patch notes said they were changing to .87, but they were accidentally set to .75).


This is meager speculation but all of these units recieved price changes in the alpha.

A unit's veterancy is linked to the cost of the unit. The more expensive the unit the more experience it needs to level up.

It is possible that the experience levels didn't change with the cost changes.
15 Jul 2014, 08:36 AM
#11
avatar of ThoseDeafMutes

Posts: 1026

The notes seem kinda incomplete. Hopefully they will get fleshed out a little more. In particular, how is the veterancy being adjusted?


I'm hoping they are incomplete and actually have a suite of comprehensive changes that make my life easier ;_;
15 Jul 2014, 08:42 AM
#12
avatar of Omega_Warrior

Posts: 2561

Kind of a small patch. No pack howi buff yet, but atleast it won't freeze to death anymore. Can't freeze to death though if no one ever uses it.
15 Jul 2014, 08:44 AM
#13
avatar of Corp.Shephard

Posts: 359

Ho-hah. It says it right there at the top that the changes are linked to price changes.

To give people a vague idea:
Panzerfusiliers were cheap fodder units but got more expensive and powerful. Their experience pools are likely too shallow and they level up too fast.

Paratroopers were more expensive but got cheaper. They're more ambigious though. Part of their cost is the "drop in" cost. The actual unit costs 336 manpower (they cost 28 to reinforce and have six members). Was the price change linked to their ability to drop in anywhere or did it have an effect on the unit's cost? Does the unit's reinforcement cost have a connection to their experience levels? Who can say. They might level up faster as their cost went down.

Volks will likely feel very similiar to how they were before. They used to cost 230 but now cost 240.

There's no certainity of any of this though. Perhaps one of these units was updated when their costs changed but updated incorrectly and now they're changing them again. Time will tell.
15 Jul 2014, 08:45 AM
#14
avatar of ThoseDeafMutes

Posts: 1026

small ober nerf is greatly appreciated at least. Next change if I was in charge would be DPS reduction on LMG34 and M1919A4.
15 Jul 2014, 09:02 AM
#15
avatar of Stonethecrow01

Posts: 379

I would really REALLY like to see a nerf to the flak HQ for OKW. Currently they can just put it on a fuel and it fights off infantry, tanks, and aircraft.
15 Jul 2014, 09:03 AM
#16
avatar of S73v0

Posts: 522

I don't like it how they are making units die even quicker. Can't we just see nerfs to the damage output instead of received accuracy?
15 Jul 2014, 09:04 AM
#17
avatar of ThoseDeafMutes

Posts: 1026

I still can't believe they made it consistently pen the Sherman front armor lol. That's the toughest tank we get!

:D
15 Jul 2014, 09:18 AM
#18
avatar of Leepriest

Posts: 179

I love how Relic puts at times extremely vague changelogs.
15 Jul 2014, 09:37 AM
#19
avatar of VIPUKS

Posts: 431 | Subs: 1

Well looks like okw got buffed a bit.
And usa 155mm artilerry can't 1 barrage destroye buildings = sad :C.
15 Jul 2014, 09:38 AM
#20
avatar of Leepriest

Posts: 179

jump backJump back to quoted post15 Jul 2014, 09:37 AMVIPUKS
Well looks like okw got buffed a bit.
And usa 155mm artilerry can't 1 barrage destroye buildings = sad :C.

how did OKW get buffed?
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