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July 8th Patch Notes

m00
8 Jul 2014, 18:17 PM
#21
avatar of m00
Donator 11

Posts: 154

Does anyone have the stats of the maxim vs the mg42? I always thought since the maxim didn't have the arc of the MG42 is was supposed to be quicker at tearing down/setting up. But now if they nerfed it, is it better in any way compared to the mg42?
8 Jul 2014, 18:20 PM
#22
avatar of Lichtbringer

Posts: 476

The thing is, the patchnotes say nothing about setting up and down. I think what was changed was the time it takes to rotate IN it's arc, while setup.(which was nerfed into the ground for the MG42 a long time ago.)
Or is it how fast it rotates unsetup?
8 Jul 2014, 18:21 PM
#23
avatar of Katitof

Posts: 17884 | Subs: 8

Well, MG42 is a defensive weapon, maxim is pretty much suppressing LMG squad, that is the main difference.

It still sets up and tears down just as fast as it used to, just won't be able to face other direction as quickly if I read the change right.
8 Jul 2014, 18:23 PM
#24
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post8 Jul 2014, 18:17 PMm00
Does anyone have the stats of the maxim vs the mg42? I always thought since the maxim didn't have the arc of the MG42 is was supposed to be quicker at tearing down/setting up. But now if they nerfed it, is it better in any way compared to the mg42?


It's probably still the overall best machine gun in the game, it just can't turn to face it's own flank as quick as it used to. Before if you had an enemy coming up on you outside your cone of fire, you could just turn the gun and suppress them. Now it might not work as well.
raw
8 Jul 2014, 18:32 PM
#25
avatar of raw

Posts: 644

yes relic, make germans even more OP, why not?

fucking point & click adventuring this game has become...
8 Jul 2014, 18:36 PM
#26
avatar of ManicMonkOnMac
Donator 11

Posts: 92

From my initial gathering, the patch notes look great. sws Flak truck looks to be a reasonable investment now. Great to see TDs all getting hold fire now too.


I am sure it's the flak emplacement not the flak truck
8 Jul 2014, 18:38 PM
#27
avatar of malecite

Posts: 139

Yea because having 4 MG's as your front line force was both fun and realistic. I didn't even see the need to build conscripts with the Maxim able to counter any flank with really good micro.

These changes should force the Soviets to rely less on cheese and more on good combined arms which is how the faction was designed.

8 Jul 2014, 18:44 PM
#28
avatar of VonIvan

Posts: 2487 | Subs: 21

Increased health for the KubelWagon? I approve.
8 Jul 2014, 18:49 PM
#29
avatar of Aerohank

Posts: 2693 | Subs: 1


These changes should force the Soviets to rely less on cheese and more on good combined arms which is how the faction was designed.


The soviet faction was not designed for good combined arms. It was designed for spam. It even said so in one of the loading screen tips, that combined arms is very expensive for Soviets.

Also on the patch notes:
I see no changes regarding the broken status of 1v1 USF vs Wehrmacht. USF is still a free win in this matchup then?

Thanks for the 120mm nerf. For a moment it was worth building that thing again. Good fix. AoE weapons kill blobs, can't be having that.

KV-8 and blitz nerfs are fine.

OKW fixes also fine.

Maxim nerf, meh, whatever. I never spammed them anyway and only used them as support weapons so I should be fine.

Also good job on the map fixes, and also in such a timely manner. Some of these maps have only been around for a whole year with glaring imbalances obvious at day one.
8 Jul 2014, 18:49 PM
#30
avatar of franko

Posts: 41

Yes relic buff nazi even more. Because 80 vs 20% is not enough, and US and soviets are still too good...
8 Jul 2014, 18:56 PM
#31
avatar of m00nch1ld
Donator 11

Posts: 641 | Subs: 1

jump backJump back to quoted post8 Jul 2014, 18:49 PMfranko
Yes relic buff nazi even more. Because 80 vs 20% is not enough, and US and soviets are still too good...

That has nothing to do with balance. ppl prob more enjoying ostheer and okw. and sov faction is really bad designed thats why im never ever touching it again.
8 Jul 2014, 18:58 PM
#32
avatar of sea peasant

Posts: 36

no opel truck fix :( its bugged and wont give extra resources right now.
raw
8 Jul 2014, 19:00 PM
#33
avatar of raw

Posts: 644


That has nothing to do with balance.


of course not. it's all just fanboys and blatant propaganda. why, 10:1 can only be explained by people loving germans this fucking much.
8 Jul 2014, 19:03 PM
#34
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

They said they fixed target priority of the ISG, but did they fix it for American tank destroyers?
8 Jul 2014, 19:07 PM
#35
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post8 Jul 2014, 19:00 PMraw
of course not. it's all just fanboys and blatant propaganda.


I can tell by your sig that you're certainly not bias at all -_-
8 Jul 2014, 19:07 PM
#36
avatar of Aurgelwulf

Posts: 184

It seems these common sense changes aren't to the NKVDs liking.

Still think the kubelwagon needs something more to be effective.
8 Jul 2014, 19:28 PM
#37
avatar of Chegwin

Posts: 84

Relic on a 100% quest again ? :P
8 Jul 2014, 19:32 PM
#38
avatar of __deleted__

Posts: 1225

Good patch overall, but ye, Wolverine/Slugger target priority needs to be fixed immediately.
8 Jul 2014, 19:39 PM
#39
avatar of Unshavenbackman

Posts: 680

Well, MG42 is a defensive weapon, maxim is pretty much suppressing LMG squad, that is the main difference.

It still sets up and tears down just as fast as it used to, just won't be able to face other direction as quickly if I read the change right.
¨

A suppressing Lmg squad with no damage I must add. I tried a maximspam in 2v2, when my mate rolled out his IS-2 at 11 cp I was at 6 cp. Its suppression is good but its damage is awful.
8 Jul 2014, 19:41 PM
#40
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

We also got the Commanders and Bulletins on the loading screen

It also appears that the bug where everyone showed with one Prestige Rank star has been fixed
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