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russian armor

ISU 152 v Elephant

ISU 152 v Elephant
Option Distribution Votes
31%
12%
51%
6%
Total votes: 143
Vote VOTE! Vote ABSTAIN
11 May 2014, 04:09 AM
#1
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

Simple enough
11 May 2014, 05:52 AM
#2
avatar of Burts

Posts: 1702

both do not belong to this game.

How to make them belong to this game?
Reduce range to 75.
11 May 2014, 06:03 AM
#3
avatar of WhySooSerious

Posts: 1248

jump backJump back to quoted post11 May 2014, 05:52 AMBurts
both do not belong to this game.

How to make them belong to this game?
Reduce range to 75.


agreed!!! :D
11 May 2014, 06:27 AM
#4
avatar of Jinseual

Posts: 598

The Elefant is amazing against tanks but it's shit against infantry, ISU152 is amazing against infantry and great against tanks, which the Elefant is the only answer to ISU152. Now the ISU152 can do a lot of good damage against the Elefant and could possibly win with marked target.

If you think that both of these guys are OP then suggest a hulldown option, not a range reduction.
11 May 2014, 06:27 AM
#5
avatar of VonIvan

Posts: 2487 | Subs: 21

Solution imo: Decrease range on both the elefant and the ISU to like 75. Give the ISU a higher scatter ratio so it has a higher chance of missing gren squads. Reduce the dmg output of an elefant so that it's equivalent to a tiger, but give it an option to lock down(like the Marder in VCoH) where it is able to deal the dmg it has done before, but be forced into place. (Takes lets say 8 seconds for it to move out of place once it's put into place at w/e time you decide you want to move it). This allows for both units to still be effective, but with limitations. Arty, multiple tanks, etc... will be able to counter it effectively if unsupported/unwatched.
11 May 2014, 06:45 AM
#6
avatar of WhySooSerious

Posts: 1248

jump backJump back to quoted post11 May 2014, 06:27 AMVonIvan
Solution imo: Decrease range on both the elefant and the ISU to like 75. Give the ISU a higher scatter ratio so it has a higher chance of missing gren squads. Reduce the dmg output of an elefant so that it's equivalent to a tiger, but give it an option to lock down(like the Marder in VCoH) where it is able to deal the dmg it has done before, but be forced into place. (Takes lets say 8 seconds for it to move out of place once it's put into place at w/e time you decide you want to move it). This allows for both units to still be effective, but with limitations. Arty, multiple tanks, etc... will be able to counter it effectively if unsupported/unwatched.


Also agreed :D MVGame +1
11 May 2014, 09:10 AM
#7
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

If I could get another poll up I would put possible solutions, but for some reason that did not work

I will try again later
11 May 2014, 09:29 AM
#8
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

There are people who says: elephants are not op, they will never be op. lol
11 May 2014, 09:50 AM
#9
avatar of Thunderhun

Posts: 1617

jump backJump back to quoted post11 May 2014, 06:27 AMVonIvan
Solution imo: Decrease range on both the elefant and the ISU to like 75. Give the ISU a higher scatter ratio so it has a higher chance of missing gren squads. Reduce the dmg output of an elefant so that it's equivalent to a tiger, but give it an option to lock down(like the Marder in VCoH) where it is able to deal the dmg it has done before, but be forced into place. (Takes lets say 8 seconds for it to move out of place once it's put into place at w/e time you decide you want to move it). This allows for both units to still be effective, but with limitations. Arty, multiple tanks, etc... will be able to counter it effectively if unsupported/unwatched.


Good idea, +1 :)

Maybe even hardcapping them at (1 tank at a time) would help too.
Neo
11 May 2014, 10:23 AM
#10
avatar of Neo

Posts: 471

jump backJump back to quoted post11 May 2014, 06:27 AMVonIvan
Solution imo: Decrease range on both the elefant and the ISU to like 75. Give the ISU a higher scatter ratio so it has a higher chance of missing gren squads. Reduce the dmg output of an elefant so that it's equivalent to a tiger, but give it an option to lock down(like the Marder in VCoH) where it is able to deal the dmg it has done before, but be forced into place. (Takes lets say 8 seconds for it to move out of place once it's put into place at w/e time you decide you want to move it). This allows for both units to still be effective, but with limitations. Arty, multiple tanks, etc... will be able to counter it effectively if unsupported/unwatched.


I think this is the perfect solution. Nerf both units' range and damage hard and then give them some of that nerfed range/damage back for hull down that takes enough time to deactivate that they can be killed with flanking, arty and/or callins.
11 May 2014, 10:34 AM
#11
avatar of Australian Magic

Posts: 4630 | Subs: 2

Reduction of range is pointless. These are not tanks, these are guns so range should be huge. For me solution is to decrease accuracy. For example if target is over 70, chance to hit is around 20%.
As for ISU, reduction of AI is an option. It could be a little better than IS-2.
Af for Elephant, AT power is good. Just reduce hp or armor cause properly set it cannot be flanked = cannot be destroyed.
11 May 2014, 10:39 AM
#12
avatar of MoonHoplite

Posts: 85

Also both need to have more cps (to 15). Why is it even viable to save up solely for these tanks? Medium tanks should be required to be made first.

AT guns have 60 range, so a 75 range for an assault gun isnt unreasonable. There's no need to over complicate the changes and change health/accuracy/etc.
11 May 2014, 12:40 PM
#13
avatar of dasheepeh

Posts: 2115 | Subs: 1

A range reduction seems to be the easiest solution to implement. Im for it.
11 May 2014, 15:47 PM
#14
avatar of OZtheWiZARD

Posts: 1439

Lol at ISU-152 is OP and Elephant is not having 22 votes. The bias is strong.
11 May 2014, 15:54 PM
#15
avatar of Porygon

Posts: 2779

Best solution, remove them from 1v1 and 2v2, then I don't give a fuck.
11 May 2014, 17:26 PM
#16
avatar of Katitof

Posts: 17891 | Subs: 8

Lol at ISU-152 is OP and Elephant is not having 22 votes. The bias is strong.


At least there is much more sane people who realize the actual situation, then one faction hypocrites.
11 May 2014, 18:09 PM
#17
avatar of bilsantu

Posts: 177

Increase their reload times to at least 20 seconds, problem solved.
11 May 2014, 18:49 PM
#18
avatar of DietBrownie

Posts: 308

Well the reason why Von and others are advocating for a range change is due to the effectiveness in 2 vs 2. Maps such as crossing the woods, minsk, and others the elefant and isu can shoot units from the other side of the map. The range really ruins 2 vs 2. I do agree with jin and von's solution, but knowing relic, they will over nerf them both.
11 May 2014, 19:14 PM
#19
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

imo, I think you should also remove the abilities commanders and VET1 of both tanks:

- ELE remove; Scope, Smoke, Weak Point Target in VET1.
- ISU remove; Focus sight in VET1.
11 May 2014, 20:03 PM
#20
avatar of Kronosaur0s

Posts: 1701

Just make them like Marder in PE and we fine
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