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April 24th Patch Notes Discussion

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23 Apr 2014, 17:52 PM
#21
avatar of Umbert

Posts: 119

Hooray for Pak43 buff. Thanks for the 4th man.
Interested in the new Top Gunner feel.
23 Apr 2014, 17:54 PM
#22
avatar of DanielD

Posts: 783 | Subs: 3

ITT: a lot of knee-jerking coming, but that's to be expected. Allow me to give yall some advice:

1) Chill the fuck out
2) Play 20 games on the new patch before you run off at the keyboard

Personally I'm pretty excited.
23 Apr 2014, 17:55 PM
#23
avatar of Umbert

Posts: 119

jump backJump back to quoted post23 Apr 2014, 17:51 PMAbdul


I dont understand this change, what exactly does it do?


Blitzkrieg doesn't make the tanks faster anymore. They accalerate faster and get to their (normal) top speed quicker whilst having better received accuracy bonuses (they wont get hit as easily). And the ability costs 10 munitions less than before (30 instead of 40).

Edit: A skilled player might use this to efficently flank while stop to accuratly shoot at the same time, as the accelaration is so high that he can whizz off right after the shot.

Edit2: 0.75 rec acc is worse than 0.5
23 Apr 2014, 17:58 PM
#24
avatar of MadeMan

Posts: 304

I just wonder why they made HMGs a soft counter against light vehicles. Aren't light vehicles meant to be one of the best counters for weapon teams?

I guess the still are, just that you can't just park it in front of a machine gun and still win.


Also SU76 got an armour DECREASE.
*reaction image.gif*
23 Apr 2014, 17:58 PM
#25
avatar of CieZ

Posts: 1468 | Subs: 4



You mean France? Les Currassier? :D


Off-topic but I think it was mostly the TWC/TAD factions that were banned because of how strong they were. I think it was something like if you win with a TWC/TAD faction you had to play a vanilla faction the next game in a tourney. And you couldn't play that TWC/TAD faction any more in that round of the tourney, or something.
23 Apr 2014, 17:59 PM
#26
avatar of Cruzz

Posts: 1221 | Subs: 41

jump backJump back to quoted post23 Apr 2014, 17:55 PMUmbert


Blitzkrieg doesn't make the tanks faster anymore. They accalerate faster and get to their (normal) top speed quicker whilst having better received accuracy bonuses (they wont get hit as easily). And the ability costs 10 munitions less than before (30 instead of 40).


Received accuracy is better the lower the value is.
23 Apr 2014, 17:59 PM
#27
avatar of Exile
Donator 33

Posts: 9

I'm most interested in how the speed and acceleration changes of different vehicle type and classes wil play out. combined with the new vehicle penetration rules, this might be a bigger game changer then all the easy to read numbers (that stand out move obvious).
23 Apr 2014, 18:00 PM
#28
avatar of GuruSkippy

Posts: 150

TLDR MVGame
now seriously, bigbig changes here.
No idea how it will play.

Very curious to see the new stugg and T34
23 Apr 2014, 18:00 PM
#29
avatar of Unshavenbackman

Posts: 680

jump backJump back to quoted post23 Apr 2014, 17:55 PMUmbert


Blitzkrieg doesn't make the tanks faster anymore. They accalerate faster and get to their (normal) top speed quicker whilst having better received accuracy bonuses (they wont get hit as easily). And the ability costs 10 munitions less than before (30 instead of 40).


So no more travelling in time to get in behind my su-85s.
23 Apr 2014, 18:02 PM
#30
avatar of Umbert

Posts: 119

jump backJump back to quoted post23 Apr 2014, 17:59 PMCruzz


Received accuracy is better the lower the value is.


My bad. So this is a nerf. But still a 25% chance to not get hit. :rolleyes:
23 Apr 2014, 18:03 PM
#31
avatar of Kyle

Posts: 322

I'm sorry what ? G43 as a close range weapon ? How am I going to counter 2 sniper squads ? Scout car to get eaten by Guards ?

Why don't you remove the damn scope on it btw, who would use scope on a close range weapon ?
23 Apr 2014, 18:03 PM
#32
avatar of Kronosaur0s

Posts: 1701

Woooooooooooooooow nice german nerf, extremely ultra good buff to the ISU152, now he has better penetration and same health than Elef. Prepare your anus to see more ISU152's, you dont have elefant? say GG xD
23 Apr 2014, 18:05 PM
#33
avatar of Puppetmaster
Patrion 310

Posts: 871

Does anyone understand why to me it seems that German armour has been buffed along side soviet, while soviets still lack infantry based AT on par with panzershrecks. Many of their tanks have had an armour increase, reducing PTRS effectiveness I would imagine.
23 Apr 2014, 18:06 PM
#34
avatar of Burts

Posts: 1702

lol , the german fanboy rage begins. I can' wait to see SSHeini.
23 Apr 2014, 18:06 PM
#35
avatar of MoerserKarL
Donator 22

Posts: 1108

damage from t34 "160", damage from IS2 "160" as well looool :o
23 Apr 2014, 18:07 PM
#36
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

jump backJump back to quoted post23 Apr 2014, 18:03 PMKyle
I'm sorry what ? G43 as a close range weapon ? How am I going to counter 2 sniper squads ? Scout car to get eaten by Guards ?

Why don't you remove the damn scope on it btw, who would use scope on a close range weapon ?


lmgs are now the long range asset. (but is much worse close and medium)
23 Apr 2014, 18:07 PM
#37
avatar of Umbert

Posts: 119

jump backJump back to quoted post23 Apr 2014, 18:03 PMKyle
I'm sorry what ? G43 as a close range weapon ? How am I going to counter 2 sniper squads ? Scout car to get eaten by Guards ?

Why don't you remove the damn scope on it btw, who would use scope on a close range weapon ?


Ah yes, the bloody scopes... Damn you since Opposing Fronts!

Edit: @Sniper problem: lucky Rifle nade?
23 Apr 2014, 18:08 PM
#38
avatar of Abdul

Posts: 896

It seems there are some good improvements to infantry. Engineers cost less, scout car cost less and has more health and penetration. Cons can do more damage. Guards cost less and upgrade for less.
23 Apr 2014, 18:10 PM
#39
avatar of Burts

Posts: 1702

lol , the german fanboy rage begins. I can' wait to see SSHeini.
23 Apr 2014, 18:11 PM
#40
avatar of nigo
Senior Editor Badge

Posts: 2237 | Subs: 15

damage from t34 "160", damage from IS2 "160" as well looool :o


look at IS 2 penetration.
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