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Commanders 3.0

22 Apr 2014, 01:17 AM
#1
avatar of voltardark

Posts: 967

Proposition :

Instead of having to choose between 3 slotted commanders having 5 fixed abilities(15), the player will have at his disposal all the fifteen (15) call-in units or abilities that his 3 slotted commanders previously had. Now the commanders will give a bonus to the cost of his previous owned abilities or units.

So players will have all abilities or call-units of their 3 slotted commander but theirs costs will be 75% more if they are not part of the commanders chosen family.

Example:

Having slotted :
Elite troops doctrine;
Close air support;
Assault support;

Will give the players all the 15 abilities or call-in units contained in his 3 slotted commanders. Before making his choice of commanders, the cost of all those fifteen abilities or call-in units will be 75% more then normal. When he make his choice, the price of the abilities or call-in units included in the chosen commander's family will return to normal.

So the players have more choices and the commanders still matters.

What do you think ?
22 Apr 2014, 01:31 AM
#2
avatar of Meliorare

Posts: 48

It would be very OP and would require lots of balancing that Relic couldn't afford now. Imagine Elite Troops + AGrens + Close Air Support...
22 Apr 2014, 03:05 AM
#3
avatar of WhySooSerious

Posts: 1248

It would be very OP and would require lots of balancing that Relic couldn't afford now. Imagine Elite Troops + AGrens + Close Air Support...



No it wouldn't be OP since it would cost 75% more for those 15 units/abilities. ex. Tiger Ace choosing doctrine 1400 manpower. Tiger: 1260 manpower/each 350 fuel/each AGren 490 Manpower/each. Therefore for the cost of alot more resources you can get these units without choosing a commander.
22 Apr 2014, 03:16 AM
#4
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

100 muni G43 ? Radio Intercept ?
22 Apr 2014, 03:21 AM
#5
avatar of pantherswag

Posts: 231

This doesn't work with abilities that have no cost.
I.E. Soviet Industry, Radio Intercept, Conscript Repair, Trenches, Tank Traps.
Also it's a bad idea in general.
22 Apr 2014, 03:22 AM
#6
avatar of WhySooSerious

Posts: 1248

This doesn't work with abilities that have no cost.
I.E. Soviet Industry, Radio Intercept, Conscript Repair, Trenches, Tank Traps.
Also it's a bad idea in general.


Kappa
22 Apr 2014, 03:22 AM
#7
avatar of WhySooSerious

Posts: 1248

Alright how do I do emotes on coh2.org? :D
22 Apr 2014, 03:23 AM
#8
avatar of m00nch1ld
Donator 11

Posts: 641 | Subs: 1

how about no
22 Apr 2014, 03:34 AM
#9
avatar of DietBrownie

Posts: 308

No, like others said, abilities such as repair, radio, and that such will ruin it. It just wouldn't work and sounds very gimmicky.
m00
22 Apr 2014, 03:40 AM
#10
avatar of m00
Donator 11

Posts: 154

And why would you want this anyways? I don't understand the purpose of this. If the costs are so ridiculously high it would mean certain death to whoever used them unless they are winning by a huge amount.
22 Apr 2014, 03:47 AM
#11
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

an interesting idea but i don't think that can be the only barrier to much is open to abuse but it would encourage making balanced commanders. :)

though i think it might be far to late for somthing like this.
22 Apr 2014, 14:46 PM
#12
avatar of voltardark

Posts: 967

For abilities that have zero as cost,It still be free but only if part of the chosen commander family.Like 100 fuel for Soviet Industry or 15 mun for Radio Intercept etc.
22 Apr 2014, 14:51 PM
#13
avatar of Katitof

Posts: 17875 | Subs: 8

And the balance was never to be seen ever after.

There is a reason why commanders have 5 abilities only.
22 Apr 2014, 15:00 PM
#14
avatar of voltardark

Posts: 967

Thank for your comments !
22 Apr 2014, 17:29 PM
#15
avatar of Omega_Warrior

Posts: 2561

I really don't see what purpose this change would provide. First off it's already hard to identify and counter opponents commander choices without patentially giving them access to 15 abilities. Also what use are these abilites when you need to pay nearly double the cost. Who would call in a single T34/85 at the cost of elephant or a strafe at 300+ munis. I just don't see why this change would make anything better.
22 Apr 2014, 19:27 PM
#16
avatar of dasheepeh

Posts: 2115 | Subs: 1

no.
22 Apr 2014, 22:21 PM
#17
avatar of DarthBong420

Posts: 381

Maybe a mode in custom games could have all 15 abilities without any mark up, but for custom games only.
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