Login

russian armor

soviet defensive commander MG

29 Nov 2013, 02:45 AM
#121
avatar of VonMecha

Posts: 367

I tried it all. I would walk my sniper circles to the mg, it would take a shot then move forward,or vice versa. Walking circle close, then targeting unit produced the same effect. Only thing that helped was being in cover first.
29 Nov 2013, 03:03 AM
#122
avatar of jeesuspietari

Posts: 133

I tried it all. I would walk my sniper circles to the mg, it would take a shot then move forward,or vice versa. Walking circle close, then targeting unit produced the same effect. Only thing that helped was being in cover first.


Keep using the halt command to keep the sniper in line - hotkey "W" if you're using the gridkeys

If you target individual squads manually make sure you hit the halt command or move away after taking the shot. For some reason the AI tends to move too close to your target forcing you to babysit the unit
29 Nov 2013, 03:38 AM
#123
avatar of VonMecha

Posts: 367

Hmm didnt think of using halt hotkey. I did try firing then backing away but due to input lag, I would still get caught in return fire.
29 Nov 2013, 07:48 AM
#124
avatar of Nullist

Posts: 2425

Banned
Sniper has 50 range, Dusche has 45.
Thats a very thin margin for error.

On many positions, that makes it very difficult to even line up a max range shot.
Add to that the buggy Sniper movement/firing.

One way around that is to deliberately send a unit into the arc to draw its fire away from the Sniper, but especially vs the Dusches higher DPS and even faster suppression than Maxim, you end up taking as much attrition as you cause.

I dont consider Sniper a serious valid HMG counter, especially vs Sovs +2man benefit.
Even if you do manage to align and micro a few shots, the HMG can just reposition without really having had its field effectiveness compromised much. Its not even much of an MP bleed.
PAGES (7)down
1 user is browsing this thread: 1 guest

Operations

SHOUT IT OUT!

No Profanity Number of Shouts
Refresh Shout Box
braciszek: My kubels die to empty m3's and dodge trucks...
Today, 01:49 AM
Napalm: Any stat pro's online? I need some USF stat help.
Today, 01:42 AM
Sierra: Kubel should not have fuel cost on an already fuel starved faction
Today, 01:41 AM
kafrion: m3 cant kill a kubel witout cons in it and even then kubel just might escape , then there is what the kubel does ...
Today, 01:33 AM
Inverse: Veto is a vote against a map, not a guarantee.
Today, 01:15 AM
empirescurropt: ? dont now wyy soo many complains on kubel cost 240mp but still a m3 can kill it kubel should be 240mp and 5/10 fuel but more armor soo can face a m3
Today, 01:10 AM
taxman66: If i veto a map can i still get it in rotation? Because it just happened and it was Koholodyna Ferma........Worst map ever.
Today, 00:40 AM
adrian23: i wonder if in the next patch kubel will be able to take out tanks:) very eager to find out maybe it will have some artillery attached to it aswell who knows
Today, 00:08 AM
Baionetto: coh2 at 8.74 € here https://www.humblebundle.com/store
Yesterday, 21:27 PM
crispymids: just about to win a 2v2, goddamnit
Yesterday, 21:05 PM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag StephennJF
  • Ostheer flag Ashran
uploaded by StephennJF

Board Info

370 posts in the last 24h
4096 posts in the last week
15727 posts in the last month
Registered members: 7990
Welcome our newest member, Grittle
Most online: 472 users on 22 Jul 2014, 23:02 PM