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russian armor

This game sucks.

by undostrescuatro 2nd October 2013, 01:40 AM
Langreskaya Winter (4)
Langreskaya Winter

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Patch: 3.0.0.10739
Duration: 00:43:36
2 Oct 2013, 01:40 AM
#1
avatar of undostrescuatro

Posts: 525

proof of concept the NKVD Disruption Tactics sucks.

un upgraded conscripts loose to everything German. what to do? blob against them? big mistake. did you think about using penal battalions? huge manpower drainage. snipers. i have always bad luck with snipers stupid storm(bad luck), sigh. this game was slow. stupid and too simple to be interesting, no big plays, no special moves, just plain unit vs unit combat. hence the name. choosing this commander is dropping your advantage to the enemy.
2 Oct 2013, 01:57 AM
#2
avatar of nwglfls

Posts: 240

2 Oct 2013, 02:46 AM
#3
avatar of undostrescuatro

Posts: 525

U sucks

0 downloads

i see you like to prejudge. and loosing 1 game makes you suck.
2 Oct 2013, 14:58 PM
#4
avatar of Blovski

Posts: 480

Having a quick look.

Tbh, I don't think it's the doctrine's fault.

Soviet Langres North (especially winter) is a really hard start in general imo. Your early game wasn't all that (he was able to get a panther just a little later than the T-70 and M5... and then proceeded to not use really it for ages for some reason) and losing the first sniper to p-grens is a really big loss. You also blobbed up a lot frontally against the LMG grens and P-grens, which kind of limited your map control and meant you lost a lot of manpower to grenades (both your own and chewie's).

The real problem for you was just losing all the vehicles. The T-70 had an ok run but still died very quickly. Your opponent could probably have done better if he'd used the panther earlier (maybe afraid of a ram, otherwise no clue what he was doing) I also don't remember seeing any mines until after the engagement when you lost your SU-85 when you could've known a tiger and a panther were on the field thanks to radio intercept. If you'd had the SU in the second engagement, you'd have probably won that one. Dunno if you'd have won the game because he was floating a *lot* but...

At around twenty minutes, your conscripts have an OK number of kills (and some friendly fire ones from molotovs). They got some squad kills from molotovs. Penals didn't do *that* badly. The sniper use was a little unlucky but also really careless and the side-teching to both T2 and T4 didn't really help because you threw away the T4 vehicles. It was really the vehicle use and teching to things you didn't manage to employ that well and not the infantry discrepancy that did you in.
2 Oct 2013, 16:36 PM
#5
avatar of Liquid Rock

Posts: 17

proof of concept the NKVD Disruption Tactics sucks.

un upgraded conscripts loose to everything German. what to do? blob against them? big mistake. did you think about using penal battalions? huge manpower drainage. snipers. i have always bad luck with snipers stupid storm(bad luck), sigh. this game was slow. stupid and too simple to be interesting, no big plays, no special moves, just plain unit vs unit combat. hence the name. choosing this commander is dropping your advantage to the enemy.


Unupgraded conscripts are indeed not an option, so if you choose a doctrine that has neither shock troops nor PPsHs, you have 3 options:
1. Rely on snipers to do the killing and only use conscripts as meatshields.
2. Go early T2 and get 2-3 maxims to back up the conscripts and settle engagements in your favor.
3. Use penals as main frontline infantry. This is perfectly viable provided you don't attempt to reinforce them - if you do, they'll indeed drain your manpower. Instead, merge them with conscripts and reinforce those. It takes a bit of extra micro to do so, but otherwise you lose nothing as the basic model for penals has the same stats as the one for conscripts and they do receive better rifles after merging.

I'd say between those 3, there's enough options to make NKVD tactics legit. It might take a little training to figure out which one works for you. Don't judge it based on just a few games.
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