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russian armor

emplacements kill the game

by DonnieChan 3rd September 2015, 12:39 PM
  • The British Forces flag Hama(wwU)
Faymonville Approach (2)
Faymonville Approach
  • Ostheer flag xX^TigerC0mmand3r^Xx
  • [00:02:35] xX^TigerC0mmand3r^Xx: from?
  • [00:02:40] Hama(wwU): korea
  • [00:02:43] xX^TigerC0mmand3r^Xx: cool
  • [00:02:46] xX^TigerC0mmand3r^Xx: do you do taekwondo?
  • [00:02:52] Hama(wwU): no
  • [00:03:02] xX^TigerC0mmand3r^Xx: dont you have that in school?
  • [00:05:11] Hama(wwU): ;
  • [00:05:33] xX^TigerC0mmand3r^Xx: cancer pit
  • [00:07:57] Hama(wwU): wtf
  • [00:08:04] xX^TigerC0mmand3r^Xx: those gardening emplacement
  • [00:08:07] xX^TigerC0mmand3r^Xx: WHY RE?LIC
  • [00:08:08] xX^TigerC0mmand3r^Xx: WHY
  • [00:08:29] Hama(wwU): to high damage
  • [00:14:14] xX^TigerC0mmand3r^Xx: GBULLSHI T
  • [00:45:14] xX^TigerC0mmand3r^Xx: tsss
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Patch: 3.0.0.19533
Duration: 00:45:42
3 Sep 2015, 12:39 PM
#1
avatar of DonnieChan

Posts: 2260 | Subs: 1

like predicted in the alpha, it happened exactly as i described here:

http://www.coh2.org/topic/39312/about-the-comeback-of-the-mortar-pit.../page/1

emplacents lead to undynamic and boring gameplay

also i had to sacrifice my army several times to get rid of them

and brace makes me speechless....
3 Sep 2015, 13:46 PM
#2
avatar of BlackKorp

Posts: 974 | Subs: 2

i understand what u mean im also disgust by these things :facepalm:
3 Sep 2015, 14:52 PM
#3
avatar of Theodosios
Admin Red  Badge

Posts: 1554 | Subs: 7

I can follow your argumentation DonnieChan but what else should keep Brits in game in early-mid game in their current form? :foreveralone:
3 Sep 2015, 14:59 PM
#4
avatar of BlackKorp

Posts: 974 | Subs: 2

Have seen DevM vs jove boforce deny access to vps and chruchill croc rushes 3 paks and a panther and fuks all :facepalm:
3 Sep 2015, 15:51 PM
#5
avatar of DonnieChan

Posts: 2260 | Subs: 1

I can follow your argumentation DonnieChan but what else should keep Brits in game in early-mid game in their current form? :foreveralone:


just a mobile mortar like every other faction (maybe a bit stronger one). the mortar pit can be doctrinal. but not this kind of "i place it in base and cover half of the map while i'm undestructable" pudding
3 Sep 2015, 16:14 PM
#6
avatar of Theodosios
Admin Red  Badge

Posts: 1554 | Subs: 7



just a mobile mortar like every other faction (maybe a bit stronger one). the mortar pit can be doctrinal. but not this kind of "i place it in base and cover half of the map while i'm undestructable" pudding


Then we definitely have to nerf Ostheer mortar.
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