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Snipers/Guards/T-85's Vs G43's/T2/T3 Close Game

by Bryan 27th January 2014, 18:25 PM
Kholodny Ferma (4)
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Patch: 3.0.0.11811
Duration: 00:46:56
27 Jan 2014, 18:25 PM
#1
avatar of Bryan

Posts: 326

GG, WP, Enjoyable back and forth game, with swings both ways until the very end. Really small margins between victory and defeat!

Grats to the Osteer player who used true sight very well, his doctrine, set ambushes, tellers and threw a variety of units into the mix!

Imo you have some good plays from both sides and some tactical/strategic mistakes from both sides plus some proper RNG moments which makes it an entertaining game!
27 Jan 2014, 22:41 PM
#2
avatar of Yenz

Posts: 24

nice game, thks
29 Jan 2014, 22:01 PM
#3
avatar of mrgreenpath

Posts: 21

jump backJump back to quoted post27 Jan 2014, 18:25 PMBryan
GG, WP, Enjoyable back and forth game, with swings both ways until the very end. Really small margins between victory and defeat!

Grats to the Osteer player who used true sight very well, his doctrine, set ambushes, tellers and threw a variety of units into the mix!

Imo you have some good plays from both sides and some tactical/strategic mistakes from both sides plus some proper RNG moments which makes it an entertaining game!


GG man! nice to see the upload, your snipers were annoying as hell. I got lucky with the t34/85 steals but was a great game
30 Jan 2014, 13:35 PM
#4
avatar of LordOctopus

Posts: 5

Good to see the better player win.

This was one of the lamest and most rage-inducing builds I have seen in any strategy game so far.

Snipers need health nerf, guards aswell. T-85 also need nerf and Ostwind needs buff. Also, Ostwind needs to be able to shoot down planes when they're outside of map like in VCoH.
30 Jan 2014, 15:01 PM
#5
avatar of Bryan

Posts: 326

Good to see the better player win.

This was one of the lamest and most rage-inducing builds I have seen in any strategy game so far.

Snipers need health nerf, guards aswell. T-85 also need nerf and Ostwind needs buff. Also, Ostwind needs to be able to shoot down planes when they're outside of map like in VCoH.


That Sniper rage...;)

Bump Guards back to 2 CP (and shocks), job done. Tweak after that if needs be. Ostwinds, T-85's and Soviet Snipers are grand.

@Greenpath, was a fun game, you definitely committed some grand theft auto during the game!

30 Jan 2014, 18:08 PM
#6
avatar of LordOctopus

Posts: 5

jump backJump back to quoted post30 Jan 2014, 15:01 PMBryan


That Sniper rage...;)

Bump Guards back to 2 CP (and shocks), job done. Tweak after that if needs be. Ostwinds, T-85's and Soviet Snipers are grand.

@Greenpath, was a fun game, you definitely committed some grand theft auto during the game!



It wasn't the snipers in and of themselves, more the entire thing of an "on-rail" strategy without any need for strategic decision making our thought. The entire "Hmm, should I consider what my opponent is building/doing and adapt to it? NOPE, DON'T HAVE TO". It's annoying to see in any strategy game.

I like the idea of upping CP cost for guards/shocks. Maybe do what they did for Pio-spam in VCoH, Increase susceptebility for damage when they're massed, to snipers (both german and soviets).
31 Jan 2014, 05:32 AM
#7
avatar of ENm!Ty

Posts: 35

This replay gives me a glimpse of hope when facing a build like this where everything is a hard counter to whatever the German throws at it.

Thank you mrgreenpath- you've revived my faith.
31 Jan 2014, 08:50 AM
#8
avatar of Rizza

Posts: 79

In the beginning of this game a mortar or mortar halftrack may have helped the Germans.
Also, Against Guards rifle/sniper combo, attacking the side victory points and splitting the soviet army up can make flanking the snipers easier.

Guards rifles are a bit to powerful vs light/medium vehicles and have to much armor vs light infantry fire.

31 Jan 2014, 11:42 AM
#9
avatar of SturmTigerOst

Posts: 164

wp from both side cool game :)
31 Jan 2014, 20:48 PM
#10
avatar of Bryan

Posts: 326

In the beginning of this game a mortar or mortar halftrack may have helped the Germans.
Also, Against Guards rifle/sniper combo, attacking the side victory points and splitting the soviet army up can make flanking the snipers easier.

Guards rifles are a bit to powerful vs light/medium vehicles and have to much armor vs light infantry fire.



Imo I think Guards are okay, just need to push them back a little bit CP wise (or make them non doctrinal and adjust accordingly!).

When I run up against Snipers/Guards as Ostheer, I try the old blob Grens, lots of Grens and a Mg42 and a Halftrack, march on the cutoffs and wait for a tiger. Just keep reinforcing and retreating units back to the blob, makes them harder to target! Strafe run or G43'd do nicely as well. Not very advanced tactics admittedly, but i've got some joy. Can depend on the map.

A Mortar would probably do well, but I usually just go for moooooar Grens vs snipers.

1 Feb 2014, 11:39 AM
#11
avatar of Rizza

Posts: 79

jump backJump back to quoted post31 Jan 2014, 20:48 PMBryan



Imo I think Guards are okay, just need to push them back a little bit CP wise (or make them non doctrinal and adjust accordingly!).

When I run up against Snipers/Guards as Ostheer, I try the old blob Grens, lots of Grens and a Mg42 and a Halftrack, march on the cutoffs and wait for a tiger. Just keep reinforcing and retreating units back to the blob, makes them harder to target! Strafe run or G43'd do nicely as well. Not very advanced tactics admittedly, but i've got some joy. Can depend on the map.

A Mortar would probably do well, but I usually just go for moooooar Grens vs snipers.


Wouldn't a couple of mortars/barrage ability/howitzer force you to break up that blob and attack though?
1 Feb 2014, 13:38 PM
#12
avatar of Kronosaur0s

Posts: 1092

The German player would of have lost if he didnt have steal the T34-85, wow that was some good luck bro, XD congrats.

PD: Nice snipers/Guards spam, very entertaining. IMO, Im glad the german player won this.
1 Feb 2014, 22:01 PM
#13
avatar of Bryan

Posts: 326

Wouldn't a couple of mortars/barrage ability/howitzer force you to break up that blob and attack though?


Early/mid game, the only real viable option out of them for the Soviet is the 120m mortar, which means one less frontline squad/sniper for the soviet. Spread out a bit more obviously if they get a mortar and push harder or get your own mortar as the 120m I find a bit crap.

It's not a masterful strat I admit, but i've found some joy with it on some maps where the cutoff is harsh on soviets.
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Burts: Well yeah, i forgot to say that stug E and tiger ace are litteraly pretty much IWIN buttons vs USF.
Today, 21:26 PM
Hon3ynuts: Different periods of the game and different maps greatly favor one faction or the other which is a wierd way to get them each win half the time
Today, 21:26 PM
REforever: Otherwise, you lose.
Today, 21:25 PM
REforever: Wehrmacht vs USF is probably the most balanced match up at the moment I think because to win as the Wehr, you need to think quickly and make sound strategic decisions.
Today, 21:25 PM
REforever: I didn't pull that card though. I know you're good at CoH2 but that doesn't change the fact that you're wrong when you say USF vs Wehrmacht is unbalanced. When you defeat someone as the Wehr then you know it was because you have better skills.
Today, 21:24 PM
Hon3ynuts: Most games wher wins are with stug es/tiger ace, if you do ok early and get out another med vehicle you are ok though. Alot of maps allow USF to win in like 15 minutes or conversly let the wher player win b.c the game lasts more than 30 minutes.
Today, 21:23 PM
5trategos: I'd wager the Wehr vs USF matchup is lopsided towards USF on maps with lots of shot blockers and towards Wehr on open maps.
Today, 21:22 PM
CieZ: or post a replay of you beating USF as Wehr against a top 200 player. I'd be surprised if you had higher than 25% win as Wehr vs USF against top 200 opponents.
Today, 21:22 PM
CieZ: REforever, if you want to pull the e-peen "I know how2play card" I have an 83% Ost win rate 1v1 rank 277 after like 6 months of decay (was top 20 iirc). It's not like I don't know how to play Ost/Wehr. Seriously though, if you don't believe me let's 1v1
Today, 21:21 PM
REforever: Whermacht vs USF is balanced in my eyes so hopefully Relic doesn't change the current matchup. A lot of people like to claim German players lack skills, so if a Wehr player beats you, then it's clearly because of skill.
Today, 21:20 PM

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