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Snipers/Guards/T-85's Vs G43's/T2/T3 Close Game

by @Brian 2014-01-27 17:25:32
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Patch: 3.0.0.11811
Duration: 00:46:56
27 Jan 2014, 18:25 PM
#1
avatar of @Brian

Posts: 98

GG, WP, Enjoyable back and forth game, with swings both ways until the very end. Really small margins between victory and defeat!

Grats to the Osteer player who used true sight very well, his doctrine, set ambushes, tellers and threw a variety of units into the mix!

Imo you have some good plays from both sides and some tactical/strategic mistakes from both sides plus some proper RNG moments which makes it an entertaining game!
27 Jan 2014, 22:41 PM
#2
avatar of Yenz

Posts: 24

nice game, thks
29 Jan 2014, 22:01 PM
#3
avatar of mrgreenpath

Posts: 6

jump backJump back to quoted post27 Jan 2014, 18:25 PM@Brian
GG, WP, Enjoyable back and forth game, with swings both ways until the very end. Really small margins between victory and defeat!

Grats to the Osteer player who used true sight very well, his doctrine, set ambushes, tellers and threw a variety of units into the mix!

Imo you have some good plays from both sides and some tactical/strategic mistakes from both sides plus some proper RNG moments which makes it an entertaining game!


GG man! nice to see the upload, your snipers were annoying as hell. I got lucky with the t34/85 steals but was a great game
30 Jan 2014, 13:35 PM
#4
avatar of LordOctopus

Posts: 5

Good to see the better player win.

This was one of the lamest and most rage-inducing builds I have seen in any strategy game so far.

Snipers need health nerf, guards aswell. T-85 also need nerf and Ostwind needs buff. Also, Ostwind needs to be able to shoot down planes when they're outside of map like in VCoH.
30 Jan 2014, 15:01 PM
#5
avatar of @Brian

Posts: 98

Good to see the better player win.

This was one of the lamest and most rage-inducing builds I have seen in any strategy game so far.

Snipers need health nerf, guards aswell. T-85 also need nerf and Ostwind needs buff. Also, Ostwind needs to be able to shoot down planes when they're outside of map like in VCoH.


That Sniper rage...;)

Bump Guards back to 2 CP (and shocks), job done. Tweak after that if needs be. Ostwinds, T-85's and Soviet Snipers are grand.

@Greenpath, was a fun game, you definitely committed some grand theft auto during the game!

30 Jan 2014, 18:08 PM
#6
avatar of LordOctopus

Posts: 5

jump backJump back to quoted post30 Jan 2014, 15:01 PM@Brian


That Sniper rage...;)

Bump Guards back to 2 CP (and shocks), job done. Tweak after that if needs be. Ostwinds, T-85's and Soviet Snipers are grand.

@Greenpath, was a fun game, you definitely committed some grand theft auto during the game!



It wasn't the snipers in and of themselves, more the entire thing of an "on-rail" strategy without any need for strategic decision making our thought. The entire "Hmm, should I consider what my opponent is building/doing and adapt to it? NOPE, DON'T HAVE TO". It's annoying to see in any strategy game.

I like the idea of upping CP cost for guards/shocks. Maybe do what they did for Pio-spam in VCoH, Increase susceptebility for damage when they're massed, to snipers (both german and soviets).
31 Jan 2014, 05:32 AM
#7
avatar of ENm!Ty

Posts: 18

This replay gives me a glimpse of hope when facing a build like this where everything is a hard counter to whatever the German throws at it.

Thank you mrgreenpath- you've revived my faith.
31 Jan 2014, 08:50 AM
#8
avatar of Rizza

Posts: 51

In the beginning of this game a mortar or mortar halftrack may have helped the Germans.
Also, Against Guards rifle/sniper combo, attacking the side victory points and splitting the soviet army up can make flanking the snipers easier.

Guards rifles are a bit to powerful vs light/medium vehicles and have to much armor vs light infantry fire.

31 Jan 2014, 11:42 AM
#9
avatar of SturmTigerOst

Posts: 141

wp from both side cool game :)
31 Jan 2014, 20:48 PM
#10
avatar of @Brian

Posts: 98

In the beginning of this game a mortar or mortar halftrack may have helped the Germans.
Also, Against Guards rifle/sniper combo, attacking the side victory points and splitting the soviet army up can make flanking the snipers easier.

Guards rifles are a bit to powerful vs light/medium vehicles and have to much armor vs light infantry fire.



Imo I think Guards are okay, just need to push them back a little bit CP wise (or make them non doctrinal and adjust accordingly!).

When I run up against Snipers/Guards as Ostheer, I try the old blob Grens, lots of Grens and a Mg42 and a Halftrack, march on the cutoffs and wait for a tiger. Just keep reinforcing and retreating units back to the blob, makes them harder to target! Strafe run or G43'd do nicely as well. Not very advanced tactics admittedly, but i've got some joy. Can depend on the map.

A Mortar would probably do well, but I usually just go for moooooar Grens vs snipers.

1 Feb 2014, 11:39 AM
#11
avatar of Rizza

Posts: 51

jump backJump back to quoted post31 Jan 2014, 20:48 PM@Brian



Imo I think Guards are okay, just need to push them back a little bit CP wise (or make them non doctrinal and adjust accordingly!).

When I run up against Snipers/Guards as Ostheer, I try the old blob Grens, lots of Grens and a Mg42 and a Halftrack, march on the cutoffs and wait for a tiger. Just keep reinforcing and retreating units back to the blob, makes them harder to target! Strafe run or G43'd do nicely as well. Not very advanced tactics admittedly, but i've got some joy. Can depend on the map.

A Mortar would probably do well, but I usually just go for moooooar Grens vs snipers.


Wouldn't a couple of mortars/barrage ability/howitzer force you to break up that blob and attack though?
1 Feb 2014, 13:38 PM
#12
avatar of Kronosaur0s

Posts: 367

The German player would of have lost if he didnt have steal the T34-85, wow that was some good luck bro, XD congrats.

PD: Nice snipers/Guards spam, very entertaining. IMO, Im glad the german player won this.
1 Feb 2014, 22:01 PM
#13
avatar of @Brian

Posts: 98

Wouldn't a couple of mortars/barrage ability/howitzer force you to break up that blob and attack though?


Early/mid game, the only real viable option out of them for the Soviet is the 120m mortar, which means one less frontline squad/sniper for the soviet. Spread out a bit more obviously if they get a mortar and push harder or get your own mortar as the 120m I find a bit crap.

It's not a masterful strat I admit, but i've found some joy with it on some maps where the cutoff is harsh on soviets.
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