One complaint of Coh2 was there is no light vehicle play. Coh3 brings us to where peoples complaints brought us. It also matches the war setting in the area.
Another Coh2 complaint was heavy tank stall. Thus light and mediums are the focus. Go ahead and stall for a Tiger, I will have map control with my M8s and Chaffees. Then I will snare and circle your Tiger to death.
It seems like Relic did exactly what people asked for. It just needs more VP tick time (not less), so people can play up to larger tanks before the time runs out.
Up until the last sentence, I agree.
VPs do feel fine, stomps end fast and equal games last due to constant contested VPs.
CoH3 is a result of 10 years of CoH2 feedback and is true spiritual successor to CoH1 with crapload of QoL additions.